Fallout 1.5: Resurrection



30.01.2013 What makes Fallout: Resurrection special?

I write this as a veteran of original Fallouts and virtually all its modifications. Awaken mod and Fallout Tactics: Redux for Falout Tactics; FIXT mod pack for Falout 1; Wasteland Merc 2, Mutants Rising demo, the released part of Shattered Destiny, Fallout 2 Restoration Project, MIB88 Megamod, Fallout of Nevada, Last Hope, Ardent’s Fallout 2 mod demo, and Olympus 2207 demo, just to name the biggest mods for Fallout 1 and 2.

Many of these have something unique about them, something that separates them from the others. So what makes Fallout: Resurrection special? Its dark atmosphere.

Forget about the old questing system, where being good meant more experience and being evil meant more money. Throw away the old convention of all-good heroes representing pure goodness, and very obvious bad guys with an insatiable desire to do harm and evil. You’ll see none of that here. The reality here isn’t black and white, you’ll only find shades of gray.

I ignored all warnings and tried my best to walk the path of good. But it soon turned out to be an impossible task. Fallout and its whole world is a wasteland without rules, without values, without morality. It’s a place where money and weapons have the last word. In Fallout: Resurrection you won’t always find good and welcoming people. Here even those you would expect to be friendly will tell you to go to hell, and if you keep bugging them, they’ll actually send you there. There is no fight of “the good guys” like the Brotherhood of Steel against “the bad guys” like the Enclave. Here you see fights between bloodthirsty gangs, raiders, mobsters, slavers, and various other trash of the wasteland.

And even if you try choosing the lesser evil, you will sometimes get it wrong. I've encountered a difficult situation, where I had to immediately decide which side I will join. Both sides had solid proof and arguments, both sides had something to offer. That’s just the reality of Fallout: Resurrection.

The main storyline of the game may at first sound like a classic cliché, but the final ending is really well executed and, together with the rest of the game, fits well with the atmosphere of the original Fallouts.

Other qualities of the game that I’d like to point out are the multitude of ways to solve quests, loads of extra reading and dialogs, well-designed cities, frequent originally coded solutions, and interesting quests.

In the end it’s important to add that there are still very good reasons why the mod is still being developed. Even though the current state allows you to finish the game, there are still many bugs to fix, as well as some final tweaking. That will unfortunately still need time.

Tom9k