Fallout 1.5: Resurrection



09.05.2013 A little bit about companions

Resurrection is still being finished up. We’ve recruited more testers (Sadako, Chekotay, Joddy, Klimaji), who together with the existing testers keep us rather busy with reports of bugs and little inconsistencies.

So while you’re waiting, I’d like to tell you a little bit about in-game companions – that is NPCs who can follow you around on your journeys. We tried to give them more depth than they had in the original Fallout games, so that they’re not just walking storage containers, but actually come through as individuals with personalities and opinions. (Naturally, I’m talking about the human companions, not the animal ones.) And judging from the reactions of our testers, we have succeeded. While as a consequence of this approach we don’t have as many companions (we’ve even removed the Magnetic Personality perk, as it became obsolete), you can now talk to them about the location you are currently in, as well as their views or advice concerning the present situation. If they have something to say, they will generally notify you with a float (text above the character), indicating that you can talk to them about something new. In some situations they will even initiate the conversation themselves, especially if you do something that they find completely unacceptable. A good example of this (Warning, a little spoiler ahead!) is the ability to join the raiders, given that you find their hideout, and together attack a caravan. Some companions might oppose this and refuse to join you, others might not have a moral problem, but demand a share of the loot afterwards.

I hope that you’ll like our take on companions. Keep looking forward to Resurrection! While we still don’t dare to set the final release date, it definitely isn’t very far.

Daemon