I write this as a veteran of original Fallouts and virtually all its modifications. Awaken mod and Fallout Tactics: Redux for Falout Tactics; FIXT mod pack for Falout 1; Wasteland Merc 2, Mutants Rising demo, the released part of Shattered Destiny, Fallout 2 Restoration Project, MIB88 Megamod, Fallout of Nevada, Last Hope, Ardent’s Fallout 2 mod demo, and Olympus 2207 demo, just to name the biggest mods for Fallout 1 and 2.
Many of these have something unique about them, something that separates them from the others. So what makes Fallout: Resurrection special? Its dark atmosphere.
Forget about the old questing system, where being good meant more experience and being evil meant more money. Throw away the old convention of all-good heroes representing pure goodness, and very obvious bad guys with an insatiable desire to do harm and evil. You’ll see none of that here. The reality here isn’t black and white, you’ll only find shades of gray.
I ignored all warnings and tried my best to walk the path of good. But it soon turned out to be an impossible task. Fallout and its whole world is a wasteland without rules, without values, without morality. It’s a place where money and weapons have the last word. In Fallout: Resurrection you won’t always find good and welcoming people. Here even those you would expect to be friendly will tell you to go to hell, and if you keep bugging them, they’ll actually send you there. There is no fight of “the good guys” like the Brotherhood of Steel against “the bad guys” like the Enclave. Here you see fights between bloodthirsty gangs, raiders, mobsters, slavers, and various other trash of the wasteland.
And even if you try choosing the lesser evil, you will sometimes get it wrong. I've encountered a difficult situation, where I had to immediately decide which side I will join. Both sides had solid proof and arguments, both sides had something to offer. That’s just the reality of Fallout: Resurrection.
The main storyline of the game may at first sound like a classic cliché, but the final ending is really well executed and, together with the rest of the game, fits well with the atmosphere of the original Fallouts.
Other qualities of the game that I’d like to point out are the multitude of ways to solve quests, loads of extra reading and dialogs, well-designed cities, frequent originally coded solutions, and interesting quests.
In the end it’s important to add that there are still very good reasons why the mod is still being developed. Even though the current state allows you to finish the game, there are still many bugs to fix, as well as some final tweaking. That will unfortunately still need time.
Today we would simply like to extend our wishes for the holiday season and assure you that the work on Resurrection is still continuing at full speed. Letting someone try the game proved to be quite an encouragement for us. We’ve fixed loads of bugs and tweaked many little things that weren’t working as intended. Our testers should be thanked for all the help they’ve provided with finding all the problems. Soon we’ll hopefully have even more testers try the game. The remaining graphics are now being finished up, thanks to the help from the new volunteers who answered our call: 3DfxMan, Matt (3D graphics), and Marduk 13 (2D graphics). Furthermore Viky started thoroughly proof reading the Czech texts. Though the English version won’t be left too far behind, as translation is also starting up now.
We would also like to introduce the new discussion forum, which was purged of all the spam bots. So if you have any questions or comments, this is the best place to voice them. One technical note: All of the discussions from the old forum were transferred into the new one, together with the users. However, due to the cleanup we had to delete every user with zero posts. So if you find your old account, you’ll just have to re-send the registration email. Otherwise, you’ll have to create a brand new one.
So once again Merry Christmas and a Happy New Year number 13, the year of Resurrection. And no, we haven’t held back the development just so it would work out this way, honest!
Let me begin with a short explanation of my involvement with Resurrection. Many, many years ago, on a Czech Fallout fan site called Mad Brahmin, there was a forum. There, we talked about the usual things discussed on such forums - different ways to play Fallout, how much we are looking forward to Fallout3 (which is how we used to call Van Buren), and stuff like that. Then someone got an idea that while we're waiting for Fallout 3 we should pass the time by creating Fallout 2 mods. One of the projects created was Fallout 2.5 (which was later renamed to Fallout 1.5: Resurrection). As a fallout-obsessed teenager I obviously wanted to take part in this and so I became a member of the Fallout 2.5 team. At that point we were mainly working on coming up with ideas. I took part in drafting up locations, quests and the main story - basically the design stuff. But the development was going very slowly and after a few years I decided to leave the team and focus on certain other aspects of my life. Since then I helped out a little bit with some translations, but nothing big. Well, and now I'm back as a beta tester.
It's been almost two week since I entered the world of Resurrection. At first, I had my classic, cheery Fallout2 approach. I was getting ready to be nice and help innocent tribals and friendly residents of small cities, oppressed by evil bad guys. I was getting ready to gradually expand my possessions through fair trade and looting of evil guys who really deserved to die. I was getting ready for a naive fairy-tale-like story about saving the world from an evil scientist, who wants to detonate a nuke just because it's in his evil, evil personality. But Resurrection wasn't like that at all. The atmosphere was much darker. It's a ruthless world, which reminded me of Fallout 1 and Mad Max. The main story is mysterious and interesting, and as such does a great job at motivating you to keep going. But it's the small details I enjoyed the most. The original Fallouts are known for giving you a lot of freedom in choosing how to complete the quests. Resurrection accepts this tradition as a challenge and goes a little further.
As a whole, this game world has really affected me. At the very beginning I got into the role of my character, and thanks to the excellent way the details were handled, I managed to stay in that role throughout the game. I stayed in the role even when my character started to slowly move away from my personal values. In Resurrection, everyone is just trying to survive. It's a world full of distrustful communities, which I would call paranoid had I not seen that it's justified. It's a world where you can't see good nor evil, only various shades of gray. In order to survive, I had to adapt: I lied, I stole, I killed innocent people, I forced poor people to give me money, even though I knew they didn't have any to spare. But this isn't my confession. No, the change was too gradual and too voluntary, there's no way back now. Now, when I look back at things I've done, I can clearly see they were wrong. Yet I regret nothing. I know that should I find myself in that situation again, I would do the same once again. No, I didn't go insane. I see it more like becoming tougher to survive in the desert of this postapocalyptic world.
At first I really tried to play as a good guy. Sometimes I could only choose between two evils, but even then I tried to pick the lesser one. Then one day I met a doctor who was interested in one of my companions. Or more precisely her organs. I wanted to refuse, of course, but then I heard how much money he was offering in return. Oh, god, it was a lot! In the end I refused - I'm trying to be good, after all! However, later on that day I caught myself revisiting the situation in my head. I was imagining the things I could buy with all that money. I wanted it so bad! And it was then I realized just how deeply I entered into the game.
Resurrection is simply an experience, though it will be a different experience for everyone. It's a world which every fan of the original Fallouts should visit.