Search found 121 matches

by valcik
Sun May 24, 2020 8:46 pm
Forum: Off-Topic
Topic: Další Modifikace
Replies: 7
Views: 12651

Re: Další Modifikace

Dík. Snáď teda Kuře opraví železo a postaví ju zas na nohy!
by valcik
Sat May 23, 2020 4:54 pm
Forum: Off-Topic
Topic: Další Modifikace
Replies: 7
Views: 12651

Re: Další Modifikace

Brahmína skapala? Treba ju plesknúť po vemene, pár dní sa mi vôbec nedarí pripojiť.. :(
by valcik
Tue Dec 03, 2019 4:17 pm
Forum: Off-Topic
Topic: neoblíbená činnost
Replies: 11
Views: 24179

Re: neoblíbená činnost

Tuším tu ešte niekto žije a bráni perimeter, už som sa bál že ghoulíci všetkých pobili a odtiahli mŕtvoly do pustiny! :)
by valcik
Mon Apr 08, 2019 7:31 am
Forum: Fallout Resurrection - General Discussion
Topic: Some questions about story
Replies: 1
Views: 3719

Re: Some questions about story

Hello!
IIRC you have to break into locked shack in Dead Quarter.
Nope, no need for grind. There's enough quests in Resurrection to reach level 18 with perks turning solo character into warmachine before entering the base.
by valcik
Sat Feb 23, 2019 12:00 am
Forum: Fallout Resurrection - Game Discussion
Topic: Alien Blaster or Gatling Laser?
Replies: 13
Views: 9641

Re: Alien Blaster or Gatling Laser?

Warning item inventory picture almost identical to gatling laser[only slightly brighter] (the only difference is that gatling plasma does not stack with other gatling guns [because it is a different item -duh] but looks *almost* identical). There's Gatling Plasma with classy green glowing finnish i...
by valcik
Sun Feb 10, 2019 10:03 am
Forum: Fallout Resurrection - Game Discussion
Topic: Alien Blaster or Gatling Laser?
Replies: 13
Views: 9641

Re: Alien Blaster or Gatling Laser?

Muttie wrote:Regarding averages, and calculations, it's also important to note that it all depends heavily on the opponent's armour.
Also damage type. I think both alien blaster and gatling laser deals laser/heat damage whilst pulse pistol deals electric.
by valcik
Fri Jan 25, 2019 6:13 pm
Forum: Fallout Resurrection - Game Discussion
Topic: Store doors are locked in Sedit
Replies: 3
Views: 3608

Re: Store doors are locked in Sedit

Also strong characters could pry open doors and containers with crowbar in Resurrection.
by valcik
Mon Jan 07, 2019 11:58 am
Forum: Fallout Resurrection - Game Discussion
Topic: BUGS Swarming our position! Request suppressing fire
Replies: 50
Views: 47400

Re: BUGS Swarming our position! Request suppressing fire

Thanks.
These changes doesn't affect Resurrection anyway.
by valcik
Sun Jan 06, 2019 7:04 pm
Forum: Fallout Resurrection - Game Discussion
Topic: BUGS Swarming our position! Request suppressing fire
Replies: 50
Views: 47400

Re: BUGS Swarming our position! Request suppressing fire

Muttie wrote:.. the RP mod adjusts the master.dat ever so slightly when installed. It seems to adjust a few protos ..
These are stage 6 prototype files for Vic and Cassidy AFAIK.
by valcik
Wed Jun 20, 2018 8:02 am
Forum: Fallout Resurrection - Game Discussion
Topic: Unobtainable Viable Weapons
Replies: 34
Views: 38467

Re: Unobtainable Viable Weapons

stamstamstam wrote:I guess the player is not meant to survive Ghoul Patrols, at least not that easily.
Wimpy low EN vault dwellers have to run for their lives, whilst high level hulky brutes can rip through the ghouls without any troubles.
by valcik
Thu Aug 17, 2017 12:25 pm
Forum: Fallout Resurrection - Game Discussion
Topic: [spoilers] Albuquerque hospital
Replies: 20
Views: 38784

Re: [spoilers] Albuquerque hospital

IIRC there's one imprisoned tribal in the same room where Paul stands and he'll send you to Gurgan after talking to him. You have to step close to the prison cell in order to initiate the dialogue.
by valcik
Thu Mar 16, 2017 7:04 pm
Forum: Fallout Resurrection - Game Discussion
Topic: Better than Fallout 2 he said?! [Retrospective]
Replies: 2
Views: 6420

Re: Better than Fallout 2 he said?! [Retrospective]

-The weapon holstering animation before object interaction; see above, this becomes extremely tiresome when you're examining containers, picking pockets etc. Yep, this is annoying. I'd suggest leaving one weapon slot empty, and switching between them with middle mouse button which is one of nifty (...
by valcik
Sun Feb 19, 2017 5:18 pm
Forum: Fallout Resurrection - Game Discussion
Topic: YK32 pulse pistol quest help
Replies: 26
Views: 35643

Re: YK32 pulse pistol quest help

I first played Fallout nearly 7 years ago and only last year did I learn that crowbars can be used to break locks; Mechanics rarely to be seen in vanilla games though, I do remember only a handful of places in F2 such as these stuck doors in Vault 8, for example. Really a welcome addition in F1.5! :)
by valcik
Sun Aug 28, 2016 10:07 am
Forum: Fallout Resurrection - General Discussion
Topic: Hitting x seems to do something
Replies: 3
Views: 8918

Re: Hitting x seems to do something

Sadly, Party Orders' *.ini file slipped under the radar. You can grab the translated file from homepage: http://resurrection.cz/en/98-a-few-interesting-notes/
by valcik
Sun Aug 28, 2016 8:56 am
Forum: Fallout Resurrection - General Discussion
Topic: Hitting x seems to do something
Replies: 3
Views: 8918

Re: Hitting x seems to do something

Yes, that's one of orders added by Party Orders add-on:
"X" stands for "Scatter"; check out corresponding readme file for more commands, or skim over this thread: http://www.nma-fallout.com/threads/190599/