Search found 145 matches
- Fri Nov 16, 2018 12:18 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Stealth Boy
- Replies: 7
- Views: 16407
Re: Stealth Boy
There are a lot of elements not covered actually. For example, the effect of objects on LoV (detection range) which also seems to be different to LoF (line of fire), i.e. some objects block the LoV but not the LoF. Or the ability to leave combat, which also appears to behave differently. For example...
- Mon Nov 12, 2018 11:42 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Stealth Boy
- Replies: 7
- Views: 16407
Re: Stealth Boy
I tested a little in game, and there is a lot more to experiment with. Anyway for the time being there is one question regarding the article: It says: If target is in front of the watcher...range increased about 3 times But in the following example, How tested:...one person (PE 7)...Result ranges: 3...
- Sun Nov 11, 2018 12:30 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: BUGS Swarming our position! Request suppressing fire
- Replies: 50
- Views: 98461
Re: BUGS Swarming our position! Request suppressing fire
A few more collected points. Some are bugs, some are observations, some are suggestions. As usual you have to decide what is important and what isn't. I tried to be as brief and thorough as possible, and as that's a contradiction I probably didn't achieve either, lol. Minor design issue: In the char...
- Sun Nov 11, 2018 12:14 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: REPORT SPELLING OR GRAMMATICAL ERRORS
- Replies: 52
- Views: 129026
Re: REPORT SPELLING OR GRAMMATICAL ERRORS
A few more typos and some suggestions. I think it's mostly progress and only sometimes regress. :wink: Items In Fallout all weapon names always start with a capital letter (like Rocket Launcher or Laser Rifle). Other items do, too, except for those small words (like: the, of, a, with, etc., well mos...
- Mon Oct 29, 2018 2:35 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Stealth Boy
- Replies: 7
- Views: 16407
Re: Stealth Boy
I'm a bit confused. However, after some time I found these two articles: https://www.fonline-reloaded.net/wiki/index.php?title=Sneak And: https://www.fonline-reloaded.net/wiki/index.php?title=Sight#Field_of_View However, they appear to use modified rules. But as I understand the basics: Not being in...
- Sat Oct 27, 2018 10:14 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Stealth Boy
- Replies: 7
- Views: 16407
Stealth Boy
What does the Stealth Boy do? I tested it with Bruce Carpenter and it had no effect on Sneak. Example: I know that Bruce never detects me when I have 100% Sneak. But he does detect me when I step next to him with 99% Sneak. So I tested it with 99% Sneak and the Stealth Boy “on”, and I always got det...
- Tue Oct 16, 2018 10:08 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Easter eggs / pop culture references
- Replies: 15
- Views: 38640
Re: Easter eggs / pop culture references
I ran across a group of spammers today, they were all carrying 15 rocks. Actually, I suspect it's only the copies that carry 15 rocks. The originals seem to carry 30. Otherwise I'm really lousy at spotting pop-references, however, it occurred to me that Clark and Loiz of the Crater in Sedit could b...
- Fri Oct 12, 2018 9:00 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Tribal Triggers?
- Replies: 6
- Views: 15547
Re: Tribal Triggers?
Well, to be more precise: you „should“ go hunting several times (4) to experience the whole story.
- Wed Oct 10, 2018 11:50 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Resurrection Weapons
- Replies: 5
- Views: 15577
Re: Resurrection Weapons
Two questions: 1. Desert Eagle (has Knockback) I've run into a lot of Desert Eagles during my 10 months and from that experience it seems as if “knockback” on the Eagle does nothing. Correct? 2. Plasma Cannon (has Enhanced Knockout). Not sure what Enhanced Knockout is, though? The club (melee weapon...
- Sat Oct 06, 2018 9:59 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Feedback
- Replies: 3
- Views: 11581
Re: Feedback
That is similar to my experiences. Yes, that Sebastian scenario is natural, but also a fail-state. You can't tell Sebastian that you're a ghoul. If you lie to him ("want to destroy rebirth", rather than telling him your story), you can avoid the arrest scenario. However, this could be poss...
- Thu Oct 04, 2018 10:09 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Resurrection Weapons
- Replies: 5
- Views: 15577
Resurrection Weapons
Here are two open office spreadsheets I put together for my own use. And they may or may not be of interest or convenience to others as well. The first is a list of all weapon values, sorted and compiled: http://www.filedropper.com/resurrectionweaponvalues This list should be 99% correct. The only t...
- Thu Oct 04, 2018 9:58 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Feedback
- Replies: 3
- Views: 11581
Re: Feedback
2) The game is hard . Pretty much every battle was like playing chess with my Action Points. Had to reload a lot and rely a lot on critical hits by shots in the eyes. The Rebirth Base is especially hard and required a lot of time to be dealt with. And lots of stimpacks. LOTS OF. :). It gets easier ...
- Thu Oct 04, 2018 9:28 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Vault 16
- Replies: 8
- Views: 22343
Re: Vault 16
I think a problem of that idea (cancelling the respawn) could be that story-wise the Mutant-Hunters can't disappear from AQ as long as the Ghouls are out there. Otherwise the city of Albuquerque would get overrun by the Rebirth. In the last battles against the Ghouls Albuquerque almost lost despite ...
- Thu Oct 04, 2018 9:25 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Tribal Triggers?
- Replies: 6
- Views: 15547
Re: Tribal Triggers?
That's it, Gurgan becomes angry/reluctant when attacking the hospital unsolicited before the 4th hunt/quest. Although I think you must have forced combat on the hospital, as I couldn't find a way to end up in combat with them. Either there is no dialogue option that triggers hostility or, those that...
- Thu Oct 04, 2018 9:20 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Unobtainable Viable Weapons
- Replies: 34
- Views: 74569
Re: Unobtainable Viable Weapons
Thanks, it didn't work at first, but after some messing around I figured out that I needed Fallout2.exe in the Resurrection folder (copy and paste). Otherwise the message “can't read .exe or .dat” popped up. Otherwise, the settings are on point. Thanks. The only exception really was the Browning Rif...