Looks like Browning rifle doesn't have the Weapon Penetrate perk.Muttie wrote:The only exception really was the Browning Rifle using Living Anatomy. And also only in so far as Living Anatomy apparently didn't apply (?).
Search found 73 matches
- Sun Jun 10, 2018 1:37 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Unobtainable Viable Weapons
- Replies: 34
- Views: 72479
Re: Unobtainable Viable Weapons
- Wed Jun 06, 2018 10:36 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Unobtainable Viable Weapons
- Replies: 34
- Views: 72479
Re: Unobtainable Viable Weapons
You might want to use F2wedit to check weapon settings and tweak them for your testings. When I was verifying the damage calculation in game few years ago, I set mix/max damage of a weapon to the same value to avoid random damage.
- Wed Jan 31, 2018 12:00 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: BUGS Swarming our position! Request suppressing fire
- Replies: 50
- Views: 95494
Re: BUGS Swarming our position! Request suppressing fire
And I thought about the 5mm AP ammo which stops working against a high DT, like power armour. Here is a zipped open office document in which I've made some calculations: http://www.filedropper.com/apammo. It also includes the numbers for a special rule idea for AP ammo which may work (at least for ...
- Fri Jan 26, 2018 1:27 am
- Forum: Fallout Resurrection - General Discussion
- Topic: Why is minigun so weak?
- Replies: 10
- Views: 23234
Re: Why is minigun so weak?
If you have Finesse trait, all your normal attacks will add 30% DR to target, but even with that you should be able to do some damage with Avenger Minigun loaded 5mm AP.
Uploading your savegame for testing would be helpful.
Uploading your savegame for testing would be helpful.
- Wed Jan 24, 2018 10:41 pm
- Forum: Fallout Resurrection - General Discussion
- Topic: How often do merchants restock?
- Replies: 8
- Views: 19231
Re: How often do merchants restock?
It only works for critters with "barter" flag set. And in Resurrection you need to use the barter dialog option for merchants moving their goods into inventory, using the hotkey to enter the barter screen usually shows their (nearly) empty inventory. The hotkey is probably only useful/conv...
- Wed Jan 24, 2018 2:07 pm
- Forum: Fallout Resurrection - General Discussion
- Topic: How often do merchants restock?
- Replies: 8
- Views: 19231
Re: How often do merchants restock?
They usually restock in 7~14 days.
- Sun Jan 21, 2018 3:32 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Companion death ends combat
- Replies: 7
- Views: 15743
Re: Companion death ends combat
Maybe only terminating the combat when it's player's turn, e.g. Mutt killed by a raider, but the combat still goes on until player's turn. sfall 4.0 added HOOK_COMBATTURN that runs before and after each turn in combat for both PC and NPC, combining with HOOK_ONDEATH it might be possible to pack all ...
- Sat Jan 20, 2018 1:20 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Companion death ends combat
- Replies: 7
- Views: 15743
Re: Companion death ends combat
Because terminate_combat simply ends the combat without calling other functions (e.g. calculating player's gain xp) like how player ends the combat normally. The script manual does mention it should be used with caution. EDIT: IMO if the goal is to prevent "saving in combat when a companion die...
- Sat Jan 20, 2018 1:07 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: Companion death ends combat
- Replies: 7
- Views: 15743
Re: Companion death ends combat
It seems the problem is in Mutt's script. If he died, the script will terminate the combat prematurely.
decompiled vorech.int wrote:procedure destroy_p_proc
begin
set_global_var(1042, self_obj);
terminate_combat;
add_timer_event(dude_obj, 0, 4);
end
- Sat Jan 13, 2018 3:30 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: [CRITICAL BUG] Memory leak entering Suburbs in Albuquerque
- Replies: 19
- Views: 44263
Re: [CRITICAL BUG] Memory leak entering Suburbs in Albuquerq
Muttie: Thanks for the report. I'll try look into it. NovaRain: Thanks for the explanation of those memory addresses. Is there somewhere available list of all known memory adresses and what they mean? That could be useful when dealing with errors. Here are IDA Pro database files for both Fallout 1 ...
- Sat Jan 13, 2018 7:01 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: [CRITICAL BUG] Memory leak entering Suburbs in Albuquerque
- Replies: 19
- Views: 44263
Re: [CRITICAL BUG] Memory leak entering Suburbs in Albuquerq
Actually. I'm not fine. And I'm done with being polite ala “I don't want to write a wall of text either.” You already gave me a passive-aggressive “not welcome” comment on NMA, which I've swallowed with a bit of bitten back sarcasm. And in fact I've refrained for the most part from posting on NMA s...
- Fri Jan 12, 2018 3:39 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: [CRITICAL BUG] Memory leak entering Suburbs in Albuquerque
- Replies: 19
- Views: 44263
Re: [CRITICAL BUG] Memory leak entering Suburbs in Albuquerq
Not really wanting to read the wall of text nor downloading the saves, but those memory addresses: 48b1f2 is in obj_inven_free, which is called by functions that remove objects from inventory. 489467 is related to inventory count in obj_save, which is called during saving map files in save slots. 48...
- Mon Oct 23, 2017 8:03 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Trait Bug: Fast Shot doesn't work as intended
- Replies: 6
- Views: 16239
Re: Trait Bug: Fast Shot doesn't work as intended
Ah, if Sfall tweaked the trait then that explains it. My confusion stemmed from the fact big mods packs like Fallout Fixt and Restoration had it but the traits remained as they were in the vanilla games. Anyway I apologize for wasting your time. Thanks for the tip though, I think I may revert it si...
- Sat Oct 21, 2017 1:14 am
- Forum: Fallout Resurrection - Game Discussion
- Topic: Trait Bug: Fast Shot doesn't work as intended
- Replies: 6
- Views: 16239
Re: Trait Bug: Fast Shot doesn't work as intended
I chose Fast Shot as one of the starting traits for my character, it doesn't work in-game. I can still do aimed shots and the AP cost is the same as without it. Fallout 2 version (GOG): 1.02 (With Restoration Project) Resurrection: 1.5 Eng, downloaded from ModDB What weapon did you use for the aime...
- Sun Oct 01, 2017 12:44 pm
- Forum: Fallout Resurrection - Game Discussion
- Topic: PEW PEW, The lack of.
- Replies: 6
- Views: 19582
Re: PEW PEW, The lack of.
There are plasma pistols and light plasma rifles if you follow Imperial quest line.