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Resurrection Weapons

Posted: Thu Oct 04, 2018 10:09 pm
by Muttie
Here are two open office spreadsheets I put together for my own use.
And they may or may not be of interest or convenience to others as well.

The first is a list of all weapon values, sorted and compiled: http://www.filedropper.com/resurrectionweaponvalues
This list should be 99% correct. The only thing I was not able to verify yet is the option to create an Alien Blaster, as I haven't found the Daisies yet.

The second spreadsheet is a calculation of damage averages (including weapon abilities, armour and ammo types): http://www.filedropper.com/resurrectionweaponaverages
This is possible a bit amateurishly thrown together, and it probably could be prettier and more accurate (I think negative damages should be reduced to a 0 and the adjustment of the armour's DR could be more transparent), but it's better than nothing and comparing damage averages may still be interesting to some anyway.

If you find an error (or that someone has already done this much better) let me know by posting it here.

Re: Resurrection Weapons

Posted: Wed Oct 10, 2018 11:50 pm
by Muttie
Two questions:

1. Desert Eagle (has Knockback)
I've run into a lot of Desert Eagles during my 10 months and from that experience it seems as if “knockback” on the Eagle does nothing. Correct?

2. Plasma Cannon (has Enhanced Knockout).
Not sure what Enhanced Knockout is, though? The club (melee weapon) in Fallout Nevada has that one, too. Any ideas what it does? Or is it a dud?
Here https://www.fonline-reloaded.net/wiki/i ... d_Knockout it says:
Quote wrote:Enhanced Knockout weapon perk is when EVERY critical hit becomes a knockout critical. (Other inflicted hits are rolled in the normal way, such as crippling limbs).
The following weapons have the Enhanced Knockout perk:
Louisville Slugger
Is that correct? And does it mean that it adds a Knockout effect to every critical hit? That sounds rather overpowered, doesn't it? Also the „other inflicted hits...crippling limbs are rolled normally" isn't very clear. I assume "hits" means "effects" and not a critical hit that has a crippling limbs effect. Or does it?

Re: Resurrection Weapons

Posted: Thu Oct 11, 2018 2:49 pm
by NovaRain
1. Only melee/unarmed/explosions can knock back targets.
2. Yes, the description is correct. The check for Enhanced Knockout is made at the end of the function that determines the critical effects. Louisville Slugger in FO2 doesn't have the perk, it's probably FOnline only.

Re: Resurrection Weapons

Posted: Wed Feb 06, 2019 8:54 am
by KL1
Muttie wrote: The first is a list of all weapon values, sorted and compiled: http://www.filedropper.com/resurrectionweaponvalues

The second spreadsheet is a calculation of damage averages (including weapon abilities, armour and ammo types): http://www.filedropper.com/resurrectionweaponaverages

If you find an error (or that someone has already done this much better) let me know by posting it here.

Both links are redirected to the homepage. Is it possible to re-upload them anywhere?
Or if anyone has copies, could plz share them.
Thank you.

Re: Resurrection Weapons

Posted: Wed Feb 06, 2019 11:33 pm
by Muttie
KAZAM!

http://www.filedropper.com/fores15weapons

(both in one zipped folder. I probably have to look into other upload options - eventually :wink:)

Re: Resurrection Weapons

Posted: Thu Feb 07, 2019 8:49 am
by KL1
Thank you! Very helpful.

Cheers