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small continuity bug in Sedit

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agris

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Joined: Fri Jul 15, 2016 5:59 pm

Post Mon Jul 18, 2016 3:51 pm

small continuity bug in Sedit

You can ask the City Council's Clerk about the Cave to the north before visiting it or hearing about it, and you can also ask him about something called Falcon's Flight which I've yet to visit or hear about.
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Daemon

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Joined: Fri Dec 14, 2007 9:49 pm

Post Mon Jul 18, 2016 5:34 pm

Re: small continuity bug in Sedit

Are you sure about Falcon's Flight? I think he tells you about it first.
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agris

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Post Mon Jul 18, 2016 5:39 pm

Re: small continuity bug in Sedit

Daemon wrote:Are you sure about Falcon's Flight? I think he tells you about it first.

No, not positive. He does mention ghouls and a bar, but I don't believe the name of the bar is mentioned.

edit: really enjoying the mod so far. If you want some other feedback, you could add some text barks about deathclaws / cave / the lost city to the wandering nameless NPCs in the same map as the sheriff's villa. It would encourage the player to look around and find the cave. I wouldn't have even known about it if not for the dialogue option with the clerk.

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