Page 3 of 3

Re: Companions

Posted: Mon Aug 01, 2016 9:10 pm
by Baardhaas
necromonger wrote:Who is the best companion for unarmed combat? I need someone to take on Blaster in Corath.
Gabriël

Re: Companions

Posted: Tue Aug 02, 2016 6:02 am
by necromonger
Baardhaas wrote:
necromonger wrote:Who is the best companion for unarmed combat? I need someone to take on Blaster in Corath.
Gabriël
I had him fight Blaster. He lost. :(

Re: Companions

Posted: Tue Aug 02, 2016 7:37 am
by Daemon
necromonger wrote:
Baardhaas wrote:
necromonger wrote:Who is the best companion for unarmed combat? I need someone to take on Blaster in Corath.
Gabriël
I had him fight Blaster. He lost. :(
Try again. He can win.

Recruitable NPC?

Posted: Mon Aug 08, 2016 5:09 pm
by Kaim
Just find 2.... Dog and girl from Empire. Bouth useless (dog cant carry items/girl leave after join hunter), where others?

Re: Recruitable NPC?

Posted: Mon Aug 08, 2016 5:23 pm
by Ractaros96
Kaim wrote:Just find 2.... Dog and girl from Empire. Bouth useless (dog cant carry items/girl leave after join hunter), where others?
You can find your answers here: viewtopic.php?f=12&t=780

Lystra not using stimpacks

Posted: Tue Aug 09, 2016 6:27 pm
by GarettZriwin
She have 20 stimpacks and does not use even though I ordered her to use them when she is hurt a bit and flee if shes really hurt, no matter what settings are she just will not use them.

Is it common problem with companions?

Re: Lystra not using stimpacks

Posted: Tue Aug 09, 2016 7:21 pm
by Daemon
I have seen this complain from some players already, looks like it's common thing with all companions. They're using stimpaks, but not very often. I don't know why. They behavior in combat is governed by the game's AI and their AI is set the same way as it was with the original Fallout 2 companions. Were they really more willing to use stimpaks in Fallout 2? I don't exactly remeber myself.

Re: Lystra not using stimpacks

Posted: Tue Aug 09, 2016 8:06 pm
by GarettZriwin
Daemon wrote:I have seen this complain from some players already, looks like it's common thing with all companions. They're using stimpaks, but not very often. I don't know why. They behavior in combat is governed by the game's AI and their AI is set the same way as it was with the original Fallout 2 companions. Were they really more willing to use stimpaks in Fallout 2? I don't exactly remeber myself.
To be honest I only used Cyberdog in F2 because he was cool or deathclaw, no human companions so I dunno.