Is there any general issue theme with a list of bug known?

What do you think about the game? Share your experiences. You can ask other players for advice about quests, or report bugs here as well. POSSIBLE SPOILERS!

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Cylancer
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Re: Is there any general issue theme with a list of bug know

Post by Cylancer »

After trying to reproduce bug many times, discovered that all hex around that one works fine, except this happens when i click below.
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Daemon
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Re: Is there any general issue theme with a list of bug know

Post by Daemon »

He's always walking when I try it. You can have worn out mouse button, perhaps?
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Cylancer
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Re: Is there any general issue theme with a list of bug know

Post by Cylancer »

Daemon wrote:He's always walking when I try it. You can have worn out mouse button, perhaps?
No, G5. I tried it at least 10 times before sending it. Later I tried it again and he was always walking. It seems to happen only after playing for some time. Even if this mouse is somehow faulty, that wouldn't explain it, because I use more than one mouse and more than one PC. If I run onto that bug again, I'll try to record it. Before I sent You that save, I tried to reproduce that thing at the place that annoyed me the most, that house with accountant in it. Whenever I tried to sneak to that policewoman outside, accountant saw me because I ran. When I loaded that save it worked fine.

I tried to reproduce the bug while recording (unsuccessfully), and found out when this occurs. Load the game (any save) enter sneak mode (1), and click. Press Esc key->l->Enter (if that save is marked). Click the mouse without moving. PC will move normally first time, but every reload, it will recognize click as second and run. Even tried this with accessibility option, using keyboard instead of the mouse, still happened. Bug presents no problem, since it is easy to avoid it, just click somewhere else and then that spot.
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Waltuo
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Re: Is there any general issue theme with a list of bug know

Post by Waltuo »

I would like to report several little inconsistencies that I encountered in my low Intelligence playthrough. Most of these are extremely marginal and you may not care about them, but I thought I'd let you know in case you'd want to tidy everything up for the next version.

-When you encounter the ghouls for the first time (usually happens on your first travel to Sedit) your character has the following "float" dialogue: "What... Who...". I'm not 100% sure but I think these are the same floats a non-stupid character would have. Since a stupid character mostly mumbles and grunts when he talks this struck me as a little strange.

-When you go down the elevator shaft in PROGEMA your character says "What the hell?" and "Wow, that was close." Again, non stupid dialogue.

-You can reply with "Nothing" when Vatras asks you what do you want.

-You have some more non-stupid dialogue the first time you talk to the Mutant Hunter guarding the elevator to the lower level of their base.

-When asking Dr Falber for healing, he says he is going to put you to sleep and relieve your purse of 500 caps but none of that happens and you don't even get the healing!

The following are non Intelligence related.

-It seems that you cannot use a Super tool kit to switch off the forcefield emitters. Regular tool works fine, though. I believe this was also a problem in Fallout 2.

-Leonard's thug who kills the little girl who tries to pickpocket him does not use up a bullet. That is to say, his gun still has full ammo when you examine him with the help of the Awareness perk. This scripted sequence also does not happen every time (intentionally?). Btw, I believe that rounds not being used up when fired in scripted sequences is also true when your character shoots in order to run everyone out of Senor Rodriguez's casino and when Col Browman kills himself. I know these are extremely tiny "issues" but it might be a nice little detail to fix that. :)

-Another extremely minor thing but... When Samuel hands you a stimpak, he says that Julian's men confiscate all the drugs... only, in my game, Julian and his goons were long dead at that point! :)
Last edited by Waltuo on Mon Sep 05, 2016 8:11 pm, edited 1 time in total.
GarettZriwin
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Re: Is there any general issue theme with a list of bug know

Post by GarettZriwin »

Waltuo wrote: -Leonard's thug who kills the little girl who tries to pickpocket him does not use up a bullet. That is to say, his gun still has full ammo when you examine him with the help of the Awareness perk. This scripted sequence also does not happen every time (intentionally?). Btw, I believe that rounds not being used up when fired in scripted sequences is also true when your character shoots in order to run everyone out of Senor Rodriguez's casino and when Col Browman kills himself. I know these are extremely tiny "issues" but it might be a nice little detail to fix that. :)
Ill tell you better stuff, hes not even shooting her but south-east, sometimes girl runs into the bar, so if this merc can instakill in middle of noscope 360 someone behind him and not even use ammo, how northern gang did not win the war? :mrgreen:

Waltuo wrote: -Another extremely minor thing but... When Samuel hands you a stimpak, he says that Julian's men confiscate all the drugs... only, in my game, Julian and his goons were long dead at that point! :)
I wouldn't consider this a bug honestly, for us players game is sort of dead except for first scripted stuff like in first fallout most of the time. He guards his house constantly from thieves hiding behind locked door, they probably live off supplies they hidden somewhere there and do not bother wandering around etc.
Last edited by GarettZriwin on Sun Sep 04, 2016 10:39 pm, edited 2 times in total.
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Daemon
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Re: Is there any general issue theme with a list of bug know

Post by Daemon »

Thanks for the report, we'll look into it and fix it, except these things:

Stupid character is capable of simple words so "what", "who" and "nothing" are OK.
Waltuo wrote:-Leonard's thug who kills the little girl who tries to pickpocket him does not use up a bullet. That is to say, his gun still has full ammo when you examine him with the help of the Awareness perk. This scripted sequence also does not happen every time (intentionally?). Btw, I believe that rounds not being used up when fired in scripted sequences is also true when your character shoots in order to run everyone out of Senor Rodriguez's casino and when Col Browman kills himself. I know these are extremely tiny "issues" but it might be a nice little detail to fix that. :)
Surprisingly, it's impossible to unload weapon by script, not to mention get just part of the ammo from it. And since this is indeed practically non-issue, we won't do anything with it.
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Re: Is there any general issue theme with a list of bug know

Post by Daemon »

GarettZriwin wrote:sometimes girl runs into the bar
What? Really? She runs into the bar after she loots him?
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Re: Is there any general issue theme with a list of bug know

Post by GarettZriwin »

Daemon wrote:
GarettZriwin wrote:sometimes girl runs into the bar
What? Really? She runs into the bar after she loots him?
Yes, you can try to talk to her and she runs away, then goes to the merc. This can sometimes cause her to flee differently, you can also scare her off after theft.
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Waltuo
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Re: Is there any general issue theme with a list of bug know

Post by Waltuo »

GarettZriwin wrote: Ill tell you better stuff, hes not even shooting her but south-east, sometimes girl runs into the bar, so if this merc can instakill in middle of noscope 360 someone behind him and not even use ammo, how northern gang did not win the war? :mrgreen:


LOL! I didn't know that! :)
GarettZriwin wrote: I wouldn't consider this a bug honestly, for us players game is sort of dead except for first scripted stuff like in first fallout most of the time. He guards his house constantly from thieves hiding behind locked door, they probably live off supplies they hidden somewhere there and do not bother wandering around etc.
Yeah, I don't consider it a bug either. The reason I mentioned it is because I really appreciate how reactive the world of Resurrection is to the actions and changes made by the PC, so I thought that adding an extra dialogue line in this case would add to that aspect of the game.
Daemon wrote:Thanks for the report, we'll look into it and fix it, except these things:

Stupid character is capable of simple words so "what", "who" and "nothing" are OK.

Surprisingly, it's impossible to unload weapon by script, not to mention get just part of the ammo from it. And since this is indeed practically non-issue, we won't do anything with it.
Cool. Thanks for your reply.
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Cylancer
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Re: Is there any general issue theme with a list of bug know

Post by Cylancer »

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I'm trying to help the sheriff to find his son, but this guy doesn't like me. I can avoid him, but if he is necessary to solve the quest, it might to be a problem.
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Daemon
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Re: Is there any general issue theme with a list of bug know

Post by Daemon »

He isn't necessary for any quest. He's just generic policeman. But you need to be able walk by him :-/ I don't know why he's hostile towards you, but I can undo it for you in that save when I get home, if you want.

I suppose you didn't pickpocket him, right? Have you been inside the villa before? How did you solve quest with gold nuggets?
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Cylancer
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Re: Is there any general issue theme with a list of bug know

Post by Cylancer »

Daemon wrote:He isn't necessary for any quest. He's just generic policeman. But you need to be able walk by him :-/ I don't know why he's hostile towards you, but I can undo it for you in that save when I get home, if you want.

I suppose you didn't pickpocket him, right? Have you been inside the villa before? How did you solve quest with gold nuggets?
As I said, I can avoid him, no need to intervene. I did solve the gold nugget quest, but i think he was hostile then. If he wasn't I sure did pickpocket him ;)
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Cylancer
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Re: Is there any general issue theme with a list of bug know

Post by Cylancer »

Seddit status opened
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After moving cursor over it or alt+tabbing
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After leaving Seddit status screen
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Not a problem, just FYI.
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Daemon
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Re: Is there any general issue theme with a list of bug know

Post by Daemon »

Cylancer wrote:I did solve the gold nugget quest
I know, but how? How did you get the nuggets?

Questlog problem - This can be fixed by setting parameter UseScrollingQuestsList in Fallout 2\Rsurrection\ddraw.ini to 1. We forgot to set it for English version. Text in Czech version is shorter so it wasn't needed before.
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Cylancer
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Re: Is there any general issue theme with a list of bug know

Post by Cylancer »

Daemon wrote:
Cylancer wrote:I did solve the gold nugget quest
I know, but how? How did you get the nuggets?
I don't like to reveal my tactics, since they are usually unorthodox, but OK. Don't really remember exactly, but I'll try. I enter the complex via that rope on right wall, sneaked in, created diversion, grab nuggets, sneak back.
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