F2wedit and FO1.5

What do you think about the game? Share your experiences. You can ask other players for advice about quests, or report bugs here as well. POSSIBLE SPOILERS!

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Marionettetc
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F2wedit and FO1.5

Post by Marionettetc » Thu Jul 21, 2016 7:29 pm

Has anyone figured out how to configure f2wedit to work with resurrection?

I changed:
fores.dat to master.dat
fores_critter.dat to critter.dat
fores.exe to fallout2.exe

and when trying to load the data files, it says "can't unpack stat.msg from FO2master.dat".

Can anyone shed any light on what I am missing?

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Daemon
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Re: F2wedit and FO1.5

Post by Daemon » Sat Jul 23, 2016 11:37 am

Maybe change folder resdata to data as well. And is possible that you need to copy STAT.MSG from Fallout 2 to resdata\text\english\game

Or what you can do instead, is to extract the files from fores.dat into your Fallout 2 "data" folder. You need only these folders from fores.dat, if you don't want to extract it all:
proto\items
text\english\game

That way you should be able to edit Resurrection items with f2wedit from Fallout 2 folder. After you edit a item, copy it's .pro file from Fallout 2\data\proto\items to Resurrection\resdata\proto\items and the game should load this file instead of the one in fores.dat

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Marionettetc
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Re: F2wedit and FO1.5

Post by Marionettetc » Sat Jul 23, 2016 9:07 pm

Thank you Daemon! Love the mod, it's a perfect blend of 1 and 2, and thank you for releasing an english patch for us!

I will use what you told me and get f2wedit working

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