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Top requirements for speech, science and repair

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Daemon

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Joined: Fri Dec 14, 2007 9:49 pm

Post Thu Aug 25, 2016 8:10 am

Re: Science and Speech over 100%

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becks

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Joined: Tue Oct 25, 2016 4:37 pm

Post Fri Oct 28, 2016 3:40 am

Re: Top requirements for speech, science and repair

*SPOILER*

Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work
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Daemon

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Joined: Fri Dec 14, 2007 9:49 pm

Post Fri Oct 28, 2016 4:12 pm

Re: Top requirements for speech, science and repair

becks wrote:*SPOILER*

Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work

You definitely need much more than 71. But there're other ways to set the alarm.
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XSCounter

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Joined: Sun Jul 16, 2017 5:17 pm

Post Sun Jul 16, 2017 9:22 pm

Re: Top requirements for speech, science and repair

Not sure if this is the right thread, but I didn't want to create a new one too :)

Anyway, the shelf in Nestor's house has a trap. It required me 81 traps skill check to disarm. There is a science book in there.
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