Top requirements for speech, science and repair

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Daemon
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Re: Science and Speech over 100%

Post by Daemon » Thu Aug 25, 2016 8:10 am

When searching for specific subject, check here.

becks
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Re: Top requirements for speech, science and repair

Post by becks » Fri Oct 28, 2016 3:40 am

*SPOILER*

Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work

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Daemon
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Re: Top requirements for speech, science and repair

Post by Daemon » Fri Oct 28, 2016 4:12 pm

becks wrote:*SPOILER*

Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work
You definitely need much more than 71. But there're other ways to set the alarm.

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XSCounter
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Re: Top requirements for speech, science and repair

Post by XSCounter » Sun Jul 16, 2017 9:22 pm

Not sure if this is the right thread, but I didn't want to create a new one too :)

Anyway, the shelf in Nestor's house has a trap. It required me 81 traps skill check to disarm. There is a science book in there.

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