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Divine Favor Perk (perk every 2 levels)

Posted: Sun Jul 24, 2016 6:58 pm
by carpediem
Apparently you can get this awesome perk in Fallout Resurrection. Not sure if the requirements are the same as fallout tactics.

Re: Divine Favor Perk (2 perks per level)

Posted: Mon Jul 25, 2016 2:16 am
by Ractaros96
carpediem wrote:Apparently you can get this awesome perk in Fallout Resurrection. Not sure if the requirements are the same as fallout tactics.
Could you get a screenshot of this perk's description?

Re: Divine Favor Perk (2 perks per level)

Posted: Mon Jul 25, 2016 3:50 am
by carpediem

Re: Divine Favor Perk (2 perks per level)

Posted: Mon Jul 25, 2016 7:32 am
by Ractaros96
Nice. By the way, you should change title of this topic, it's incorrect. Not 2 perks per level, but perk every 2 levels. Now I have question for Daemon. What are requirements for this perk?

Re: Divine Favor Perk (2 perks per level)

Posted: Mon Jul 25, 2016 9:01 am
by Daemon
Ractaros96 wrote:Nice. By the way, you should change title of this topic, it's incorrect. Not 2 perks per level, but perk every 2 levels. Now I have question for Daemon. What are requirements for this perk?
I have changed the title.

I don't remember what are the requirements and I can't check it right now, but I would say probably CHA 8 and LVL 15 or 12.

Re: Divine Favor Perk (2 perks per level)

Posted: Mon Jul 25, 2016 9:58 am
by Ractaros96
Daemon wrote:
Ractaros96 wrote:Nice. By the way, you should change title of this topic, it's incorrect. Not 2 perks per level, but perk every 2 levels. Now I have question for Daemon. What are requirements for this perk?
I have changed the title.

I don't remember what are the requirements and I can't check it right now, but I would say probably CHA 8 and LVL 15 or 12.
Thanks

Re: Divine Favor Perk (perk every 2 levels)

Posted: Mon Jul 25, 2016 4:57 pm
by Daemon
So it's LVL 15, CHA 9

Re: Divine Favor Perk (perk every 2 levels)

Posted: Mon Jul 25, 2016 5:01 pm
by carpediem
thanks for clarifying that. So charisma is useful after all :)

Re: Divine Favor Perk (perk every 2 levels)

Posted: Mon Jul 25, 2016 7:37 pm
by Wildan
How high can we expect to level up after until the very end of the game (without grinding)? Similar to Fallout 2?

Re: Divine Favor Perk (perk every 2 levels)

Posted: Mon Jul 25, 2016 8:54 pm
by Baardhaas
Wildan wrote:How high can we expect to level up after until the very end of the game (without grinding)? Similar to Fallout 2?
More like fallout 1. Doing a normal playthrough without grinding you'd reach level 18/19. If you're playing slow and thorough you'd reach level 21.

But... there are 4000xp deathclaw encounters, 3000 xp centaur/floater encouters if you go to the right areas. So grinding is quite doable.

Re: Divine Favor Perk (perk every 2 levels)

Posted: Tue Jul 26, 2016 8:41 am
by valcik
I'm all for short manual addendum with all the perk system changes listed, since reading the rules before start is still considered to be important part of any oldschool RPG by many.

Re: Divine Favor Perk (perk every 2 levels)

Posted: Tue Jul 26, 2016 6:38 pm
by Wildan
Baardhaas wrote: More like fallout 1. Doing a normal playthrough without grinding you'd reach level 18/19. If you're playing slow and thorough you'd reach level 21.

But... there are 4000xp deathclaw encounters, 3000 xp centaur/floater encouters if you go to the right areas. So grinding is quite doable.
If we assume Level 21 at the end then in this case Devine Favor is entirely useless because at Level 21 both characters, divine and regular, will have gained 3 effective perks from levels 15 - 21 (Devine Favor itself doesn't count here because it does nothing except increase the perk rate).
With grinding/powergaming in mind it's a different story ofcourse.

Re: Divine Favor Perk (perk every 2 levels)

Posted: Tue Jul 26, 2016 7:07 pm
by Daemon
Wildan wrote:With grinding/powergaming in mind it's a different story ofcourse.
Yeah, it's perk more for that kind of the player. That perk is too good for lvl 12, it would be automatic pick with enough CHA for it.
valcik wrote:I'm all for short manual addendum with all the perk system changes listed, since reading the rules before start is still considered to be important part of any oldschool RPG by many.
Good idea, I'll write that list probably during this weekend.