PERKS OVERVIEW
Posted: Fri Jul 29, 2016 2:31 pm
Here's an overview of changes in the perks in Resurrection compared to the original Fallout 2.
New perks (with requirements and description)
Brutish Hulk
LVL 12, IN<4, EN 6
You're not too endowed in the brain department, but you are big hulk of a person. With this perk you gain double the usual hit points when gaining a level.
Die Hard
LVL 3, EN 6, FIRST AID 40%
You don't give up easily, when your Hit Points get below 20% you get an additional 10% to Damage Resistance.
Divine Favor
LVL 15, CHA 9
Some divine power has blessed you. You gain perks one level sooner than usual.
Heavenly Gift
LVL 12, LK 8
Wow! By a complete coincidence you found 10,000 caps. You are incredibly lucky.
Hide of Scars
LVL 15, IN<3, EN 6
You always jump head-first into a fight, which has hardened your muscles. You gain +10% towards all resistances, except fire resistance.
Leader
LVL 9, CHA 6
You are a born leader who can get the best out of his companions. Each member of your party gains 1 extra action point and 10 points towards their armor class.
Loner
LVL 9
You work and live best on your own, without anyone bothering you. When free from the company of tag-alongs, you gain +10% to all skills.
Miraculous Regeneration
LVL 9, EN 8
You heal miraculously. Broken limbs regenerate almost instantaneously, damaged eyesight returns incredibly quickly.
Tech Wizard
LVL 15, REPAIR 80%, SCIENCE 80%
You are a great fan of all things technical, and you're pretty crafty with those things, too. You gain a one-time bonus + 20% towards Science, Repair and Lockpick.
Changed perks
Karma Beacon
This perk never worked so we changed its effect. With every Karma gain or loss, you gain or lose double the amount of Karma with this perk now.
Slayer
Level requirement lowered to level 18
Sniper
Level requirement lowered to level 18
Removed perks
Cult of Personality
Empathy
Explorer
Magnetic Personality
Presence
New perks (with requirements and description)
Brutish Hulk
LVL 12, IN<4, EN 6
You're not too endowed in the brain department, but you are big hulk of a person. With this perk you gain double the usual hit points when gaining a level.
Die Hard
LVL 3, EN 6, FIRST AID 40%
You don't give up easily, when your Hit Points get below 20% you get an additional 10% to Damage Resistance.
Divine Favor
LVL 15, CHA 9
Some divine power has blessed you. You gain perks one level sooner than usual.
Heavenly Gift
LVL 12, LK 8
Wow! By a complete coincidence you found 10,000 caps. You are incredibly lucky.
Hide of Scars
LVL 15, IN<3, EN 6
You always jump head-first into a fight, which has hardened your muscles. You gain +10% towards all resistances, except fire resistance.
Leader
LVL 9, CHA 6
You are a born leader who can get the best out of his companions. Each member of your party gains 1 extra action point and 10 points towards their armor class.
Loner
LVL 9
You work and live best on your own, without anyone bothering you. When free from the company of tag-alongs, you gain +10% to all skills.
Miraculous Regeneration
LVL 9, EN 8
You heal miraculously. Broken limbs regenerate almost instantaneously, damaged eyesight returns incredibly quickly.
Tech Wizard
LVL 15, REPAIR 80%, SCIENCE 80%
You are a great fan of all things technical, and you're pretty crafty with those things, too. You gain a one-time bonus + 20% towards Science, Repair and Lockpick.
Changed perks
Karma Beacon
This perk never worked so we changed its effect. With every Karma gain or loss, you gain or lose double the amount of Karma with this perk now.
Slayer
Level requirement lowered to level 18
Sniper
Level requirement lowered to level 18
Removed perks
Cult of Personality
Empathy
Explorer
Magnetic Personality
Presence