[SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

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Ractaros96
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[SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

Post by Ractaros96 »

I would like to make a list of all possible outcomes in Resurrection. I would also like to gather all possible transcripts for them. If you complete the game could you make pictures (with full transcript) of your endings regarding main character, npcs and settlements?
Hint: You can make screenshots during ending slides with F12 button, hit it every time text under ending slide changes. Those screenshots are saved in Resurrection game directory. Could you upload your ending pictures with a link (not a direct one!), so I can download them and add to this main post? We would all appreciate it.

PS: Try to upload only those pictures that are NOT already listed in the main post, it would save me a lot of time. Also I have one more request, it would be awesome if those screenshots were made at game resolution 1024 x 768. If you are playing on other, then just change it right before ending game. The reason I would appreciate it is purely cosmetic. The different resolution will affect the size of pictures listed in main post. I just would like them to be identical. What can I say, I'm a perfectionist. :wink:

I will update this topic as new endings will come in.

That is the current list of all endings:

Main Character:
1. You have agreed to help Savior destroy Albuquerque:
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The Rebirth attacked Albuquerque with overwhelming force. Your knowledge of the city and its infiltration helped to seal its complete destruction. The Mutant Hunters fought hard until the final breath. The Rebirth lost many soldiers before it managed to kill the last Hunter. You suffered a serious wound in the fighting, and it cost you your life a few days later.
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After the destruction of Albuquerque, the Rebirth celebrated you post mortem as the greatest hero after the Savior. In a few decades, the Rebirth took control of the whole of New Mexico, and intends to continue its crusade. An enormous clash between the Rebirth and the NCR, expanding in the east, seems inevitable.

2. You have destroyed Rebirth base with silent countdown, you didn't free the prisoners:
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The explosion completely destroyed the Rebirth base and killed many unsuspecting ghouls and their prisoners. The chance for rebirth became just a sad memory for ghouls. After that, there was no one that could successfully revive this hope in ghouls, even though there were those that tried from time to time.
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You didn't know how much time you had left, but it was certainly not much. Mild pain and first signs of decay of the tissue after the rebirth were undeniable proof of that. So you left into the wasteland. Alone, and armed only with a pistol, so you could reconcile with your fate and end your life before a painful and several weeks long death catches up with you.

3. You have destroyed Rebirth base with silent countdown, you have freed the prisoners by disabling 1st generator on level 6:
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The explosion completely destroyed the Rebirth base and killed meny unsuspecting ghouls. The chance for rebirth became just a sad memory for ghouls. After that, there was no one that could successfully revive this hope in ghouls, even though there were those that tried from time to time.
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Thanks to you, the prisoners of the Rebirth managed to get weapons and tried to fight their way out. Many died during the attempt, but the rest managed to secure their freedom.
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You didn't know how much time you had left, but it was certainly not much. Mild pain and first signs of decay of the tissue after the rebirth were undeniable proof of that. So you left into the wasteland. Alone, and armed only with a pistol, so you could reconcile with your fate and end your life before a painful and several weeks long death catches up with you.

4. You have destroyed Rebirth base with loud countdown, you have freed the prisoners by disabling 2nd generator on level 6:
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The explosion completely destroyed the Rebirth base. However, most of the ghouls managed to escape during the alarm. The chance for rebirth became just a sad memory for ghouls. After that, there was no one that could successfully revive this hope in ghouls, even though there were those that tried from time to time.
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Thanks to you, the prisoners of the Rebirth managed to get robes, that they used to safely escape. But there weren't enough robes for everyone. The weakest prisoners had to stay. They shot themselves instead of being test subjects for the Rebirth.
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You didn't know how much time you had left, but it was certainly not much. Mild pain and first signs of decay of the tissue after the rebirth were undeniable proof of that. So you left into the wasteland. Alone, and armed only with a pistol, so you could reconcile with your fate and end your life before a painful and several weeks long death catches up with you.

5. You have destroyed Rebirth base with loud countdown, you didn't free the prisoners:
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The explosion completely destroyed the Rebirth base. Most of the ghouls managed to escape during the alarm. However, the prisoners, had no such option. They died trapped in their cells. The chance for rebirth became just a sad memory for ghouls. After that, there was no one that could successfully revive this hope in ghouls, even though there were those that tried from time to time.
Image
You didn't know how much time you had left, but it was certainly not much. Mild pain and first signs of decay of the tissue after the rebirth were undeniable proof of that. So you left into the wasteland. Alone, and armed only with a pistol, so you could reconcile with your fate and end your life before a painful and several weeks long death catches up with you.

Rat Hole:
1. Alexa is dead, Julian is alive, you have solved the Maria's murder:
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Julian had no reason to stay in the Rat Hole. When he and his people left, the city disappeared. Julian felt responsible for his people, though they were practically a band of killers, and intended to look after them. Under his command, they became a feared raider band. That was the only way they could make a living.
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Alexa, who was responsible for Maria's death, was dead, but that did not help ease George's grief in any way. He spent the rest of his life mourning the death of his daughter.

2. Julian is dead, Alexa is alive, you didn't solve Maria's murder:
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With Julian out of Alexa's way, she announced Leonard's death and took over his business. The Rat Hole once and for all turned into a big lair for drug addicts, beckoning many lost existences to spend all they had. Most visitors die under the influence of drugs or by the hand of more determined junkies.

3. Both Alexa and Julian are dead, you have solved the Maria's murder:
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With the death of the main perpetrators, the conflict in the Rat Hole ended. There was nothing left in the city that would make anyone stay. The surviving mercenaries scattered into many places, so they could profit from the misfortune of others again. The Rat Hole slowly became just another dead place in the wasteland.
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Alexa, who was responsible for Maria's death, was dead, but that did not help ease George's grief in any way. He spent the rest of his life mourning the death of his daughter.

4. Both Alexa and Julian are alive, you didn't solve Maria's murder:
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The battles in the Rat Hole lasted several years, as if they would never end. In the end, nobody remained in the city who could testify the victory of either side. The Rat Hole became just another dead place in the wasteland.

New Hope:
1. You have brought caravans to New Hope and Julian from Rat Hole is dead:
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Thanks to the caravan trade, New Hope could grow and attract new residents. The new people brought life into New Hope. For the first time, the laughter of children could be heard in the village.

2. You have brought caravans to New Hope and helped Julian to take control over Rat Hole:
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Thanks to the caravan trade, New Hope could begin to develop. But the passing caravans attracted Julian's attention. The village became a lucrative target for him. The last caravan that reached New Hope found only a ravaged place full of corpses.

3. You have killed everyone in New Hope:
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New Hope didn't survive your killing spree. It took only one person to turn this small village into another dead place in the wastes.

4. You didn't bring caravans to New Hope:
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The peaceful life in New Hope did not change after your visit. This small village with aging inhabitants had no hope for the future, and when the residents died off, it disappeared forever.

5. You have brought caravans to New Hope and helped Alexa to take control over Rat Hole:
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Thanks to the caravan trade, New Hope could begin to develop. But the passing caravans attracted Alexa's attention. The village became a lucrative target for her. The last caravan that reached New Hope found only a ravaged place full of corpses.

Lost Town:
1. You destroyed Mexican gang:
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After Rodriguez's death, Father Malcolm lost his protection. He was killed by a desperate addict not long after. Without Malcolm's shop and Rodriguez's casino, the life in Lost Town died down. All that survived were rumors that raiders were hiding somewhere below.

2. You have completed all quests for the Mexican gang:
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By removing the ghouls from Sedit, Rodriguez gained a lot of popularity among the common folk. He continued to strengthen his influence in the city with bribes and even threats, when necessary. Now, nothing important in Sedit happens without senor Rodriguez's approval.

Sedit:
1. All caravan leaders are alive, you helped Fryderyk save his company:
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Thanks to a big and successful order, Fryderyk managed to get his company out of trouble. In time, Fryderyk's Dream, capable of accepting bigger orders, became serious competition for Sedit Caravan.

2. You didn't help any of the caravan companies:
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Despite various small events, Sedit is still a city which caravans pass through as before. The busy life is fuelled by trade, and large numbers of people visit the city every day.

3. You helped Sedit Caravan destroy Fryderyk's Dream:
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Fryderyk's Dream faced constant trouble. The loss of the brahmins was the last straw. Tim had to dissolve the company. Sedit Caravan succesfully took over most of their former customers.

4. You helped Tyler become the new sheriff in Sedit, Rodriguez is alive:
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Tyler became obsessed with power. He desired more and more. He secretly expanded his influence, and finally resorted to openly eliminating his potential enemies. No caravan company was strong enough or willing to stand up to him. The town council was dissolved, and Tyler became the ruler of Sedit. Even Rodriguez had to deal with him as with an equal partner, though very reluctantly.

Keri:
1. Keri is alive, Demetre is alive:
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Keri spent most of her time on the road. She made a living as a trader and gunslinger. She had no interest in returning to Sedit, and least of all heading the Crimson Caravan. As the head of the company, Demetre continued to be more than willing to send caravans through even the most dangerous areas. The company lost several customers and employees because of that, but they persevered. There was always someone willing to send goods as fast as possible, no matter the cost, and someone willing to risk it.

2. Keri is alive, Demetre is dead:
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Even though she wasn't really interested, Keri took over the company after her father's death. In the end, her uncompromising and ruthless actions strengthened the position of the Crimson Caravan so much that it became the largest company in the whole of Sedit.

3. Keri is dead, Demetre is alive:
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As the head of the company, Demetre continued to be more than willing to send caravans through even the most dangerous areas. The company lost several customers and employees because of that, but they persevered. There was always someone willing to send goods as fast as possible, no matter the cost, and someone willing to risk it.

Corath:
1. Nestor is dead, Uncle is alive:
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After Nestor was removed, the city returned to its sleepy life. Corath remained in the periphery. As the iron ore was mined out, it continued to decline, until it disappeared completely.

2. Nestor is alive, Uncle is dead:
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After taking control of the town, Nestor devoted himself to improving the mining operation. He massively expanded the mine and mechanized it. Near the end of his life, Corath became a great metropolis, which Nestor ruled with an iron hand.

3. Both Nestor and Uncle are dead:
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Without Uncle or Nestor, there was no one left to lead the mining operation in Corath. The mine was closed. The locals traded with the mined supply of iron for a long time, but when they lost it as well, the city slowly died.

Albuquerque:
1. Advisor Elisa becomes new Empress, you have joined Mutant Hunters, Sebastian is dead:
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After Sebastian's death, the remaining Hunter commanders fought for leadership. Most Hunters died in the infighting. Elisa had the rest of them eradicated by the imperial army. The Imperial City prospers and remains secluded, not caring about the rest of Albuquerque. Many immigrants have left. Those that remained suffer in terrible living conditions.

2. Aran becomes the new Emperor, you have joined Mutant Hunters, Sebastian is alive:
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Aran tried to peacefully remove the Mutant Hunters from the city. He was convinced their presence was harmful to Albuquerque. But the Hunters wanted to stay, and to take control of the whole city. So they attacked the empire. The imperial army managed to repel the attack and defeat the Hunters in subsequent battles. Of great help were the immigrants, who saw a hope for a better life in the new emperor. Albuquerque became a thriving metropolis. The wall between the empire and the rest of the city was torn down. The original dwellers and the immigrants learned to live together. The differences between them gradually disappeared.

3. Aran becomes the new Emperor, you didn't join Mutant Hunters, you helped purge Vault 16, Sebastian is alive:
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Aran was convinced that the presence of the Mutant Hunters was harmful to Albuquerque, and attempt to take over the Vault confirmed it. He gave them the option to leave, but when they refused, he tried to make them leave by force. Aran's hesitation to attack gave the Hunters enough time to prepare and get the immigrants on their side. The Hunters took credit for the destruction of the Rebirth, while the empire had a bad reputation because they refused to share their wealth. In the end, Albuquerque was destroyed in the lengthy battles for its control.

4. Aran becomes new Emperor, you didn't join Mutant Hunters, you helped purge Vault 16, Sebastian is dead:
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After Sebastian's death, the remaining Hunter commanders fought for leadership. Most Hunters died in the infighting. With the help of the imperial army, Aran forced the rest of them to leave. Albuquerque became a thriving metropolis. The wall between the empire and the rest of the city was torn down. The original dwellers and the immigrants learned to live together. The differences between them gradually disappeared. The surviving Mutant Hunters eventually formed into an ordinary raiding band, attacking caravans around Albuquerque.

5. You didn't resolve the Anonym quest, Sebastian is alive:
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Without clear and decisive leadership, the Imperial City couldn't withstand the Hunters assault. All of Albuquerque belongs to the Hunters, who rule it with cruelty. They ruthlessly exterminate all mutants in and arround the city, as well as anyone who resists them. Pubs, brothels, casinos and other establishments popular with the Hunters now thrive here.

6. Albuquerque is destroyed (see 1st ending for Main Character).

Tribals:
1. You helped the tribe eliminate organ collectors, you have achieved 3rd ending for Albuquerque:
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When the hospital was destroyed, the rich immigrants and visitors of Albuquerque lost the opportunity for unique medical aid. On the other hand, the poor in the streets and around the city stopped disappearing as much. Nobody openly threatened the tribals anymore, the tribe could grow safely. They had no ties with the city, so when situation escalated, they simply left into the wasteland.

2. You helped the tribe eliminate organ collectors, you have achieved 4th ending for Albuquerque:
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When the hospital was destroyed, the rich immigrants and visitors of Albuquerque lost the opportunity for unique medical aid. On the other hand, the poor stopped disappearing in the streets and around the city. Nobody openly threatened the tribals anymore, the tribe could grow safely. The growing number of tribals in the city caused some tension between them and the more "civilized" inhabitants.

William:
1. William is alive, Vex is dead, you have achieved 3rd Albuquerque ending:
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Without Vex's interference, William's buisness flourished, which benefited the whole of the Suburbs. However, once the situation in Albuquerque escalated, William left it, followed by a considerable number of immigrants. Together they settled in the ruins of Los Alamos and started rebuilding the city.

2. William is alive, Vex is dead, you have achieved 1st or 4th Albuquerque ending:
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Without Vex's interference, William's buisness flourished, which benefited the whole of the Suburbs. However, it did not bring him much happiness. Doreen died in a few years and Penny ran away from him shortly after. Alone, without his women, William lost his zest for life. He shut himself in his house and doesn't meet with anyone.

3. William is dead, Vex is alive:
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Without William, the people in the Suburbs were left at Vex's mercy. Vex continued to terrorize the immigrants and even tried to steal from the empire and the Mutant Hunters. But he bit off more then he could chew, one of those factions killed him and his whole band one night. No one knows which factions it was, and no one cares.

Supermutants:
1. You have helped Dernus ambush Sebastian:
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The supermutants that camped in the Hunter base continued their journey east. Nobody knows how far they went. No human can follow them through the hostile land. Or wants to.

2. You have killed all supermutants at the camp:
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By killing the supermutants that camped in the Hunter base, you managed to cut short their journey east.
Last edited by Ractaros96 on Mon Jan 30, 2017 2:36 am, edited 24 times in total.
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Ractaros96
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Re: [Spoiler] All possible endings

Post by Ractaros96 »

I have a request to the moderators. Could you pin on this topic on the first page of the forum, so it won't get lost among other topics?
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Re: [Spoiler] All possible endings

Post by Daemon »

Ractaros96 wrote:I have a request to the moderators. Could you pin on this topic on the first page of the forum, so it won't get lost among other topics?
Done.
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Re: [SPOILER] ALL POSSIBLE ENDINGS

Post by carpediem »

Nice, thanks for providing these endings so I can work on the endings I want :D
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Ractaros96
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Re: [SPOILER] ALL POSSIBLE ENDINGS

Post by Ractaros96 »

carpediem wrote:Nice, thanks for providing these endings so I can work on the endings I want :D
Well, I have completed game one more time with some changes at the end to get as many endings out of one gameplay as possible. I think I'll have to take a break, if I should play Resurrection once again. You can add your endings as well, if they're not listed here. :)
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Re: [SPOILER] ALL POSSIBLE ENDINGS (INCOMPLETE)

Post by Hefarius »

So there is no way to make Mutant Hunters co=operate with Empire, nor any positive just for MH and Albuquerque?
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Re: [SPOILER] ALL POSSIBLE ENDINGS (INCOMPLETE)

Post by Ractaros96 »

Hefarius wrote:So there is no way to make Mutant Hunters co=operate with Empire, nor any positive just for MH and Albuquerque?
Nope, in most positive scenario MH are destroyed by Imperial Army. After Rebirth is gone, there is no need for organizations like MH, so they have to accept that, otherwise they are destroyed, like in this ending.

Also, let me tell you MH are not a positive organization, after Rebirth threat gone they don't want to help people of Albuquerque in any other way. Their leader, Sebastian is a complete fanatic and in fact MH ideology was reason why Rebirth was created in the first place. Don't let me remind you that Savior was one of MHs.

Like I said in some other post, Mutant Hunters are organized and technologically advanced like Brotherhood of Steel, but their ideology is much more like the Enclave.
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Re: [SPOILER] ALL POSSIBLE ENDINGS (INCOMPLETE)

Post by Ractaros96 »

I have completed the game once again and added new endings in the main post.
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Re: [SPOILER] ALL POSSIBLE ENDINGS (INCOMPLETE)

Post by sellmaru »

Hi. Would it be possible in the future to have an ending where you become the leader of the rebirth? Option where you convince the leader to be good, perfect the conversion system to work properly by doing some quest where you need high science and repair skill with the help of the various doctor facilities in the wasteland as in quest with getting various techs needed to fix the rebirth machine. The ending would be like, you convince the savior to fix the rebirth machine, the ghouls stopped attacking people, you lived longer and took control of the rebirth when the savior died, and suddenly there is a group of people calling themselves the reborn and your name as a legend for the ghouls. Just a thought though. It would be good to have a happy ending for the sad sad ghouls.
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Re: [SPOILER] ALL POSSIBLE ENDINGS (INCOMPLETE)

Post by Daemon »

Hi, that would not be possible. Not only it would require lot of extra work and changes in the game, it would also be against the general tone of the game as well in contradiction to the main story. Not to mention it wouldn't fit in Fallout canon at all.

There's no way to fix the machine, because it never was able to permanently change ghoul into normal human. Even Pre-War Vault-Tec wasn't able to solve this problem. Also the rebirth process still requires human donors. So there still would be reason for ghouls to gather humans.
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Re: [SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

Post by Ractaros96 »

I have played the game fo the last time (6th, if I'm not mistaken) and have filled the last endings. Now, I just have enough of this game. I want to uninstall it and move on. The last three times I didn't play it for my pleasure, but to complete this list for the forum community to benefit from.
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Re: [SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

Post by Waltuo »

I found an Albuquerque ending that isn't on the list. The requirements, I believe, are to leave Sebastian in charge of the Mutant Hunters and not to resolve the Anonym plot of the Imperial City.

Image

"Without clear and decisive leadership, the Imperial City couldn't withstand the Hunters' assault. All of Albuquerque belongs to the Hunters, who rule it with cruelty. They ruthlessly exterminate all mutants in and arround the city, as well as anyone who resists them. Pubs, brothels, casinos and other establishments popular with the Hunters now thrive here."
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Re: [SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

Post by Ractaros96 »

Waltuo wrote:I found an Albuquerque ending that isn't on the list. The requirements, I believe, are to leave Sebastian in charge of the Mutant Hunters and not to resolve the Anonym plot of the Imperial City.
Thank you, I'll add it shortly. :)
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Re: [SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

Post by Waltuo »

No problem, glad to contribute! Btw, I don't think the requirement for the Sedit's second ending are correct. I got it without killing any caravan owners. In fact, I only did a single quest in Sedit since my character was too stupid to talk to most people. That is probably Sedit's default ending.
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Re: [SPOILER] ALL POSSIBLE ENDINGS (PROBABLY COMPLETE)

Post by Ractaros96 »

Waltuo wrote:No problem, glad to contribute! Btw, I don't think the requirement for the Sedit's second ending are correct. I got it without killing any caravan owners. In fact, I only did a single quest in Sedit since my character was too stupid to talk to most people. That is probably Sedit's default ending.
The Sedit's second ending has been changed.
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