Difficulty level

General discussion about Resurrection without spoilers. If you have questions about the game not concerning its content, or problems with running the game, this is the place to ask.

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Daemon
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Re: Difficulty level

Post by Daemon » Wed Jul 20, 2016 9:29 pm

I didn't remember so I have google it and found this:
- If game's difficulty is set to "Easy", you get a 20% bonus to non-combat
secondary skills comparative to "Normal". At "Hard" you get a -10% penalty.

- Setting combat difficulty to "Wimpy" - instead of "Normal" - will make the
enemies receive a penalty to perception (the chance to hit). Also they do
around half damage when attacking.
If you change it to "Tough", the enemies will receive a bonus to perception
and take more targeted shots. Their combat damage will be increased by
nearly 50 %.


btw. I don't think this is off-topic, I'm moving this topic to General Discussion

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