I didn't remember so I have google it and found this:
- If game's difficulty is set to "Easy", you get a 20% bonus to non-combat
secondary skills comparative to "Normal". At "Hard" you get a -10% penalty.
- Setting combat difficulty to "Wimpy" - instead of "Normal" - will make the
enemies receive a penalty to perception (the chance to hit). Also they do
around half damage when attacking.
If you change it to "Tough", the enemies will receive a bonus to perception
and take more targeted shots. Their combat damage will be increased by
nearly 50 %.
btw. I don't think this is off-topic, I'm moving this topic to General Discussion
Difficulty level
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