Hi!Muttie wrote: - The guard at the gate (Sheriff at Sedit). It is possible to talk to the cop right behind the gate, even when the force fields are up. I don't think this should be possible, as it may fail the speech test and cause the cop to become hostile in a later attempt to enter the place (via rope). This may confuse some players if they fail to make the connection why the cop is hostile, and perhaps it would be better to move the cop a little further back from the energy barrier so that talking to him
This is killing me atm, I can't enter the villa to progress the Sheriff's son quest.
I did manage to use sneak + combat mode to get out the 1st time (when you speak to the guard in combat armor, you get 'teleported' straight into the Sheriff's office to start the quest), but now I can't enter, the moment I get out of combat (even though I walk in sneak during my turn and end it in sneak mode well behind the guard's back), he starts combat with me.
I don't think it makes any sense for the guard to be aggressive just for speaking to him from outside the gate once, when I am now allowed to officially enter the villa.. so I consider this a bug.
Has this been addressed somehow maybe? This thread is the only mention of this I could find so far, but I guess it could've been buried under the sheer amount of text here.
(Thank you for making beautiful game!)
I did manage to get past him by investing all of my SP into sneak, pumping it up from 30-something to 101%...
I guess I can edit my save now to get those SP back, but it would be great to avoid that.
Oh and now I can't get OUT because the forcefield doesn't go down when I approach it in combat mode anymore...
Ok done it now lol.
I think the problem was that the forcefield was unable to detect my presence due to my high sneak.
I approached from the other side (instead of going behind the guard's back) to be closer to the field and further away from the guard - luckily that worked, the guard was unable to detect me in time even though I was right in front of him.
For anyone having this problem - make sure it's night time too.. so I guess this is our workaround for now.