I see.
It's cool though. The crash is kind of specific. I just would like to know what causes it.
In this regard:
I had again “instruction at 0048b1f2, ref. memory at 00000000 can't be read.”. This time I just started the mod, had a Talisman and entered AQ for the first time (I did not enter AQ during that session, but possibly previously that day) and the game crashed when I tried to exit the game.
This is noteworthy in so far as I speculated it's “not having a Talisman” or “entering AQ for the first time repeatedly”, but neither was true this time. So it's something else. Or opening/closing the mod is not enough to clean it up (but it needs an actual reboot every time AQ has been entered (for the first time). Although that doesn't always seem to do it either?).
Loading several saves/characters that are on AQ is not a problem, but the moment I have a “first visit”, it crashes. And then other AQ saves can start to crash, too. Until cleared up.
It is definitely connected to the “first visit”. And some “preset” I can't figure out.
But sometimes a reboot doesn't work (immediately) either. But only “eventually”.
I just wish I could find a way to reliably avoid this, as testing different characters in AQ requires some preparations. I can't just pick a character, travel there, select another and travel there again. I can't even spread it over different sessions, as sometimes rebooting is not enough.
I just started my PC for the first time today, created a character went straight to AQ and the mod crashed. This time it was “instruction at 00489467, ref. memory at 00000004 can't be read” which also comes up fairly regularly.
Something, somewhere (possibly in regard to the first visit?) is “saved” and causes crashes until it's “cleared up”.
However, I can't find a “clean up” that works consistently (sigh).
Today I got it to work by loading a different character that never was to AQ yet, left to the world map, re-entered Sedit, entered Downtown, saved the game, closed the mod, opened it, then loaded the other character (that kept crashing) entered AQ and it worked fine. So it didn't even need a reboot that time.
However, I bet the moment I try that again it doesn't work anymore.
And of course it didn't!
Tried it with two other saves (Corath & the crashing one), and it crashed.
However, I tried it again with the Sedit save, and that time it worked.
Perhaps the “clear up” is getting the mod to load and establish a part of a town, like Downtown. As the second time I didn't bother with anything, just loaded the Sedit save, entered Downtown (for the first time), saved that game, loaded the save that should crash when entering AQ and it worked. Perhaps it's “creating Downtown” that clears it up and it doesn't need a reboot and closing/starting of the mod at all.
Anyway, I'm not convinced that this is a “consistent clear up”, but it may be another option besides trying to reboot and opening/closing the mod.
EDIT: I had another crash at AQ, as usual and expected, and this time I tried a few other things, and I'm sorry but when I try to clear this up differently it doesn't work any more.
I started a new game and saved in the cave, crash. I loaded a character and entered Iron District, crash. I loaded another character entered Downtown, crash.
Only when I loaded the one character I used originally and enter Downtown as described does it work.
I don't really know, there is another factor I'm not realizing.
So I can avoid this crash no problem, I just use my one female character enter Downtown, save and then AQ works fine, but there is a good chance that it can't be reproduced.
I don't know what it is about that save that fixes it.