Re: Is there any general issue theme with a list of bug know
Posted: Thu Sep 01, 2016 6:17 pm
After trying to reproduce bug many times, discovered that all hex around that one works fine, except this happens when i click below.
https://resurrection.cz/forum/
No, G5. I tried it at least 10 times before sending it. Later I tried it again and he was always walking. It seems to happen only after playing for some time. Even if this mouse is somehow faulty, that wouldn't explain it, because I use more than one mouse and more than one PC. If I run onto that bug again, I'll try to record it. Before I sent You that save, I tried to reproduce that thing at the place that annoyed me the most, that house with accountant in it. Whenever I tried to sneak to that policewoman outside, accountant saw me because I ran. When I loaded that save it worked fine.Daemon wrote:He's always walking when I try it. You can have worn out mouse button, perhaps?
Ill tell you better stuff, hes not even shooting her but south-east, sometimes girl runs into the bar, so if this merc can instakill in middle of noscope 360 someone behind him and not even use ammo, how northern gang did not win the war?Waltuo wrote: -Leonard's thug who kills the little girl who tries to pickpocket him does not use up a bullet. That is to say, his gun still has full ammo when you examine him with the help of the Awareness perk. This scripted sequence also does not happen every time (intentionally?). Btw, I believe that rounds not being used up when fired in scripted sequences is also true when your character shoots in order to run everyone out of Senor Rodriguez's casino and when Col Browman kills himself. I know these are extremely tiny "issues" but it might be a nice little detail to fix that.
I wouldn't consider this a bug honestly, for us players game is sort of dead except for first scripted stuff like in first fallout most of the time. He guards his house constantly from thieves hiding behind locked door, they probably live off supplies they hidden somewhere there and do not bother wandering around etc.Waltuo wrote: -Another extremely minor thing but... When Samuel hands you a stimpak, he says that Julian's men confiscate all the drugs... only, in my game, Julian and his goons were long dead at that point!
Surprisingly, it's impossible to unload weapon by script, not to mention get just part of the ammo from it. And since this is indeed practically non-issue, we won't do anything with it.Waltuo wrote:-Leonard's thug who kills the little girl who tries to pickpocket him does not use up a bullet. That is to say, his gun still has full ammo when you examine him with the help of the Awareness perk. This scripted sequence also does not happen every time (intentionally?). Btw, I believe that rounds not being used up when fired in scripted sequences is also true when your character shoots in order to run everyone out of Senor Rodriguez's casino and when Col Browman kills himself. I know these are extremely tiny "issues" but it might be a nice little detail to fix that.
What? Really? She runs into the bar after she loots him?GarettZriwin wrote:sometimes girl runs into the bar
Yes, you can try to talk to her and she runs away, then goes to the merc. This can sometimes cause her to flee differently, you can also scare her off after theft.Daemon wrote:What? Really? She runs into the bar after she loots him?GarettZriwin wrote:sometimes girl runs into the bar
GarettZriwin wrote: Ill tell you better stuff, hes not even shooting her but south-east, sometimes girl runs into the bar, so if this merc can instakill in middle of noscope 360 someone behind him and not even use ammo, how northern gang did not win the war?
Yeah, I don't consider it a bug either. The reason I mentioned it is because I really appreciate how reactive the world of Resurrection is to the actions and changes made by the PC, so I thought that adding an extra dialogue line in this case would add to that aspect of the game.GarettZriwin wrote: I wouldn't consider this a bug honestly, for us players game is sort of dead except for first scripted stuff like in first fallout most of the time. He guards his house constantly from thieves hiding behind locked door, they probably live off supplies they hidden somewhere there and do not bother wandering around etc.
Cool. Thanks for your reply.Daemon wrote:Thanks for the report, we'll look into it and fix it, except these things:
Stupid character is capable of simple words so "what", "who" and "nothing" are OK.
Surprisingly, it's impossible to unload weapon by script, not to mention get just part of the ammo from it. And since this is indeed practically non-issue, we won't do anything with it.
As I said, I can avoid him, no need to intervene. I did solve the gold nugget quest, but i think he was hostile then. If he wasn't I sure did pickpocket himDaemon wrote:He isn't necessary for any quest. He's just generic policeman. But you need to be able walk by him :-/ I don't know why he's hostile towards you, but I can undo it for you in that save when I get home, if you want.
I suppose you didn't pickpocket him, right? Have you been inside the villa before? How did you solve quest with gold nuggets?
I know, but how? How did you get the nuggets?Cylancer wrote:I did solve the gold nugget quest
I don't like to reveal my tactics, since they are usually unorthodox, but OK. Don't really remember exactly, but I'll try. I enter the complex via that rope on right wall, sneaked in, created diversion, grab nuggets, sneak back.Daemon wrote:I know, but how? How did you get the nuggets?Cylancer wrote:I did solve the gold nugget quest