Top requirements for speech, science and repair
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Re: Science and Speech over 100%
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Re: Top requirements for speech, science and repair
*SPOILER*
Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work
Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work
Re: Top requirements for speech, science and repair
You definitely need much more than 71. But there're other ways to set the alarm.becks wrote:*SPOILER*
Does anyone knows how much Science needed to set the alarm at the Vault 16? Haven't put much in it at all, cannot hack Overseer's comp. INT 10, Science 71 (after 2 Mentats) - doesn't work
Re: Top requirements for speech, science and repair
Not sure if this is the right thread, but I didn't want to create a new one too
Anyway, the shelf in Nestor's house has a trap. It required me 81 traps skill check to disarm. There is a science book in there.
Anyway, the shelf in Nestor's house has a trap. It required me 81 traps skill check to disarm. There is a science book in there.