A few game mechanic questions
Posted: Thu Sep 13, 2018 11:22 pm
I already did some research on my own, but the following points I couldn't figure out, and as I'm mostly playing Ressurection atm, I thought I ask them here.
If someone can answer these off the cuff I would appreciate it.
1.) Is Palm Strike +15% critical chance or +20%?
I found both.
+15%: http://fallout.wikia.com/wiki/Unarmed & http://www.nma-fallout.com/threads/fall ... ce.201889/
+20%: Fallout 2 Manual p.93
I do assume the manual is wrong, though.
2.) When I use aimed hits with unarmed or melee, the penalty to hit is only halve compared to using ranged weapons (so aiming at eyes is only -30% hit chance and not -60%). Does that also halve the bonus to the crit chance, or is that still +60% when power-fisting someone in the eyes? Nukapedia only says the bonus is the same as the penalty (http://fallout.wikia.com/wiki/Critical_Chance), but may mean range weapons only.
3.) On the crit table for man. Are the damage multipliers for groin hits 1,5 (rank 1-4) and 2,0 (rank 5-6), or 1,5 (rank 1-3), 2,0 (rank 4-5) and 3,0 (rank 6).
Nukapedia says both
First version (low damage): http://falloutmods.wikia.com/wiki/Critical_hit_tables
Second version (high damage): http://fallout.wikia.com/wiki/Critical_Hit
4.) And last Nukapedia says a critical hit that bypasses armour reduces the DT & DR by 80% (http://fallout.wikia.com/wiki/Critical_Hit under “The Armor-Piercing Effect”, first paragraph) . However, on the internet (https://www.youtube.com/watch?v=wRfnn-RIYHE) Nerd Commando Game Studios said in the comment section „Nope, that's a common misconception - crits ignore Damage Resisrance, not Damage Threshold. Only the Penetrate hidden perk is able to negate threshold. If you wish to test that out - make yourself a 10 luck sniper character with the trainer, give him 10mm SMG and match him against the Enclave patrol.”
So I'm curious who is right.
But especially interested in regard to high end Unarmed attacks (i.e. Piercing Strikes and Kicks) who do have an „Armour-piercing“ effect. Does that effect reduce DT & DR, or only DR? As that would actually make quiet a difference.
If someone can answer these off the cuff I would appreciate it.
1.) Is Palm Strike +15% critical chance or +20%?
I found both.
+15%: http://fallout.wikia.com/wiki/Unarmed & http://www.nma-fallout.com/threads/fall ... ce.201889/
+20%: Fallout 2 Manual p.93
I do assume the manual is wrong, though.
2.) When I use aimed hits with unarmed or melee, the penalty to hit is only halve compared to using ranged weapons (so aiming at eyes is only -30% hit chance and not -60%). Does that also halve the bonus to the crit chance, or is that still +60% when power-fisting someone in the eyes? Nukapedia only says the bonus is the same as the penalty (http://fallout.wikia.com/wiki/Critical_Chance), but may mean range weapons only.
3.) On the crit table for man. Are the damage multipliers for groin hits 1,5 (rank 1-4) and 2,0 (rank 5-6), or 1,5 (rank 1-3), 2,0 (rank 4-5) and 3,0 (rank 6).
Nukapedia says both
First version (low damage): http://falloutmods.wikia.com/wiki/Critical_hit_tables
Second version (high damage): http://fallout.wikia.com/wiki/Critical_Hit
4.) And last Nukapedia says a critical hit that bypasses armour reduces the DT & DR by 80% (http://fallout.wikia.com/wiki/Critical_Hit under “The Armor-Piercing Effect”, first paragraph) . However, on the internet (https://www.youtube.com/watch?v=wRfnn-RIYHE) Nerd Commando Game Studios said in the comment section „Nope, that's a common misconception - crits ignore Damage Resisrance, not Damage Threshold. Only the Penetrate hidden perk is able to negate threshold. If you wish to test that out - make yourself a 10 luck sniper character with the trainer, give him 10mm SMG and match him against the Enclave patrol.”
So I'm curious who is right.
But especially interested in regard to high end Unarmed attacks (i.e. Piercing Strikes and Kicks) who do have an „Armour-piercing“ effect. Does that effect reduce DT & DR, or only DR? As that would actually make quiet a difference.