Caravan Encounters feedback
Posted: Thu Aug 04, 2016 7:56 am
There are a few problems with this kind of event and I would like to provide some feedback for redesign if possible.
1. Caravan leader. He is the one standing in front so he's most likely get hit first and often. So he's most likely the one get killed and render the caravan encounter later lacking one shooter.
Yet the critter is not always the highest level/HP in the group of caravaneers. There is another male critter and this one is, most of the times, highest HP, and stand way back.
And onward, the later battles consist of 4 caravaneers, lacking the killed caravan leader, which lead to even higher difficulty.
+ Solution: can you look at critter design of caravan leaders and change him, only him, to have +1 level compare to general baseline? Or some extra perk like Lifegiver or Toughness to add HP to his body.
2. Reinstate the merchant character in a caravan. IF I remember correctly there's such a figure in a F2 caravan. You might have omitted him because you dont want exploit (let him die in battle to loot) but that can be circumvented by letting his shop inventory in a container off the map. it would increase the amount to possible caps that players can trade for.
2a. same reason, allow the wanderer group has a shop inventory with container off the map. Currently the barterer in wanderer group has pitiful offerrings. Get her to sell broc flower and xander roots, as that still be helpful to make healing powder for the dog.
1. Caravan leader. He is the one standing in front so he's most likely get hit first and often. So he's most likely the one get killed and render the caravan encounter later lacking one shooter.
Yet the critter is not always the highest level/HP in the group of caravaneers. There is another male critter and this one is, most of the times, highest HP, and stand way back.
And onward, the later battles consist of 4 caravaneers, lacking the killed caravan leader, which lead to even higher difficulty.
+ Solution: can you look at critter design of caravan leaders and change him, only him, to have +1 level compare to general baseline? Or some extra perk like Lifegiver or Toughness to add HP to his body.
2. Reinstate the merchant character in a caravan. IF I remember correctly there's such a figure in a F2 caravan. You might have omitted him because you dont want exploit (let him die in battle to loot) but that can be circumvented by letting his shop inventory in a container off the map. it would increase the amount to possible caps that players can trade for.
2a. same reason, allow the wanderer group has a shop inventory with container off the map. Currently the barterer in wanderer group has pitiful offerrings. Get her to sell broc flower and xander roots, as that still be helpful to make healing powder for the dog.