Yes. Even though the changes are extensive, Resurrection is still a modification of Fallout 2.
Yes, all you need is a clean installation of Fallout 2. Resurrection already contains Fallout 2 patch 1.02, as well as High Resolution patch to change resolution and engine tweak Sfall which introduces neat functional changes to Fallout 2.
Thanks to the included High Resolution patch and Sfall, it works without any problems even on the newest versions of Windows. You can also change the game resolution, even to a widescreen one.
The installer we provide will take care of everything. We have also released a version for manual installation. This is provided in the form of an archive that you can extract into the Fallout 2 root directory.
No. Resurrection should work on all versions of Fallout 2, no matter where they came from. We've tested Steam, GOG, and various CD/DVD versions.
Yes. Resurrection doesn't change Fallout 2 in any way, whether it's a clean installation or one with Restoration Project installed.
Saves are not backwards-compatible. There are changes due to which Fallout 2 cannot handle older saves. This is caused by the game engine and, sadly, there is nothing we can do about it. Saves will only work with the version of Resurrection that they were made with. If you try to load them with another version of the game, the game will crash.
Resurrection is out now! The Czech version was released on October 3rd, 2013, while the English version was released on July 15, 2016.
Resurrection is freely available for download from various sources. Download links are here.
We don't think it's very meaningful to release a demo for a free game running on the Fallout 2 engine, which everyone already knows. If you want to take a closer look at Resurrection, check out our Quest Demonstration video or Trailer.
Time-wise Resurrection is set between Fallout 1 and 2. Geographically it takes place in New Mexico, therefore east of the future NCR, and the Fallout 1 map.
The number and size of locations is similar to Fallout 1. However, the number of quests - and the number of ways to solve them - is much greater than in Fallout 1.
Beta testers, who were the first to play through the game, estimate that Resurrection is around 25 hours long during normal gameplay. However, as with the original Fallout games, there are many ways to solve quests and many quests you may not discover at first. That means Resurrection's play time will be different for every player, and it's worthwhile to play through it several times.
Yes, there are some.
No. In order to preserve the quality of our production, talking heads would have to be fully rendered and coupled with professional dubbing. For that reason, we decided to avoid them.
There are new reputation titles and a few new perks.
No. Not only is there no need for it, but it doesn't fit in with the style and environments found in Resurrection. In other words, a working car is too much of a luxury for our interpretation of a post-nuclear world.
Caps, as they appeared in Fallout 1. Coins belong to a later time, in areas occupied by the NCR.
The Brotherhood and Enclave aren't present in the time nor places in which Resurrection is set. However, you'll meet other organizations with access to advanced technology.
As mentioned above, Resurrection takes place in a different places than the original Fallouts. However, people don't always stay in one place. It's possible that you might meet some known characters from Fallout 1. It won't be a given thing though, such encounters should be quite rare, and thus (hopefully) more interesting.
Yes. There are less of them than in Fallout 2, but their characters are a lot more developed.
Yes, that is possible.
No. Just like Fallout 1, Resurrection doesn't allow players to continue playing once the main quest has concluded. There is good reason for it in the story.
Yes. We consider these, and similar things, to be essential components of Fallout. It wouldn't really be Fallout without them.
We've worked on Resurrection for more than 10 years. We worked for two-and-a-half years on the English translation after that. All of us have worked on Resurrection in our free time.
We appreciate the sentiment, but we won't be setting up anything like that. We don't hold any of the rights to the Fallout universe, so receiving money for a Fallout 2 modification could get us into legal trouble. Plus, we wouldn't know how to split it between all of the people who took part in the development process. More importantly, we didn't create Resurrection for money.
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These numbers are based on Czech version 1.1. You can read more about how they were counted here.