Various reactions to your character based on its stats are a core element of Fallout, as well as one of the things that made it so engaging. The two new screenshots in our gallery show examples of the kind of reactions that a woman character can cause in the world of Resurrection. One could see it as both a negative and a positive case.
We are constantly asked when exactly will Resurrection be done. Moreover the last update was only released in Czech. So I'd like to clarify this one more time: There is no precise release date. As you could see for yourself, we haven't been very successful with setting these, and hence we'll just say that when it's done, it's done, where at this point we are counting on this year. As soon as we'll be able to say something more concrete, we'll inform you through this page. For now... the work keeps going on.
Although this update is arriving on the brink of the long-awaited Fallout 3 release, we hope that it won’t just get lost among all the fabulous news, previews and an avalanche of disagreeable debates and comments. Nevertheless... Firstly we would like to assure you that we are still persistently working on Resurrection. Since the last update we’ve made quite a progress towards the longed for goal, though we are not done yet. We are doing everything in our power to finish the game before the end of this year, so wish us luck!
To sweeten your waiting we this time offer something quite different (and hopefully interesting) – you can listen to some brand new Falloutish music, which will also be included in Resurrection. To celebrate the upcoming release of Fallout 3, Emitremmus, the composer of Resurrection music, has prepared a music project for the whole Fallout community entitled “Nuclearization – A Voyage In The Post Atomic Unknown.” As you can probably tell from the name, it’s a somewhat darker ambient tribute to the great musical accompaniment of the original Fallouts. You can download the whole project from the author’s website http://www.takusama.com. Among many unique melodies you’ll be able to find those that Emitremmus composed especially for some of the Fallout 1.5: Resurrection locations. On this website you’ll also find other additional information and neatly compiled interview with the author. So we say to all those of you who like this kind of music or are just curious: enjoy!
Additionally I’m pleased to welcome a new character animator to our team – MarkDey. With this additional help we’ll hopefully be able to expand the number of usable weapons for certain, more interesting, types of characters and enrich your game experience.
The last thing that I would like to bring to your attention in this update is the still available offer for 3D graphics artists, who would be interested in helping us with the creation of the ending screens. This area is unfortunately proving to be quite a pain in the… shoe, and we’d appreciate any help. If you are interested, please head straight to this page.
As you may have read in our FAQ, Resurrection will bring new perks, which you couldn’t have seen in the original Fallout 2. When we were trying to think of the new perks, we realized that practically every aspect of the character development had some kind of a perk to go with it. There was almost no room for anything new that wouldn’t be merely a variation of the original. Nonetheless we did manage to squeeze in a few more new perks and thought of some interesting combinations. We often got inspired by perks from Fallout Tactics, but you’ll find some brand new and original ones too. With those, it will be best if you discover them yourself whilst playing. We’re not gonna reveal the exact number of perks at this point anyway. Thought we decided to at least show you two perks based on those from Fallout Tactics. In the Gallery, you can now find a picture with the descriptions of perks “Leader” and “Loner”.
Several times we were asked about music in Resurrection. The answer is such that we’re mostly going to use tunes from the first two Fallouts. Such quality music creating the right atmosphere should not be wasted. However for a few locations in our game we didn’t find any of the original tracks appropriate, which is why I’m glad that already for some time new music is handled by Emitremmus, whom I’m now officially welcoming to our team. Through his website http://www.takusama.com you can listen to his work, inspired among others also by computer games, including Fallout.