Fallout 1.5: Resurrection



08.01.2014 Resurrection quantified

Today I would like to answer a frequently asked, yet until now unanswered, question: Just how big is Resurrection? Meaning the overall amount of text, scripts and maps. So I took the Czech version 1.1 and counted it all up for you. However, the answer requires some explanation, due to the branched nature of dialogs and other Fallout specificities. Also since Resurrection is a modification, it uses a lot of content from the original Fallout 2. I tried to exclude this as best as I could, but you should still take these values as estimates. Sometimes it’s just too difficult to tell what is new and what is not.

Texts:
When counting the number of characters in texts, I excluded files that were clearly from Fallout 2. However, we still sometimes used original texts for generic objects that we have then modified (for example a door with an extra bit of unique text). So to compensate for this and at the same time simplify the calculation I’ve excluded the text for item descriptions (including completely new items) and other objects that we added. It’s also important to point out that sometimes a part of the text is repeated with only minor modifications. This is the case for dialogs, which we have for clarity structured the way they appear in the game. Therefore the structure is: Character’s text, under that player’s response choices, then character’s other text, and again player’s responses available at this point.
So how much text is there in the end? I counted 2,471,214 characters (almost two and a half million!), which is definitely a lot.This also includes the text from all 19 holodisks.

Maps:
A map is an area on which you can move without the game having to load anything. Most of the time you travel from one map to another by entering a green shaded area at the edge of a map. This way every city contains several maps. Every map can have up to three floors. This is used mainly for basements and multi-storey buildings. You generally travel between these floors by clicking on stairs or a ladder. Most of random encounters in Resurrection use original maps, so I’m not counting those, though sometimes we edited these maps (some only a little bit, others a lot), making new ones. If you for example want two characters to meet in the desert, you need to make a new map. But it can be based on the generic desert map. Overall Resurrection adds 80 new maps.
It’s interesting to note that the biggest city in the game, Albuquerque, contains 8 maps. If I then add desert maps related to Albuquerque quests (for example gecko hunting), there are 16 maps associated with it overall.

Scripts:
If an object is to do more than its basic behavior, it is necessary to write a script for it. These can be attached to virtually any object: critters, items, walls, maps, etc. For general objects the original Fallout 2 script suffices. General scripts (now meaning new ones) can cover for example all inhabitants of a single city. Such generic characters are usually covered by one or two scripts. On the other hand for important characters it is sometimes necessary to create several scripts, in case they appear on more than one map.
Overall Resurrection adds 726 new scripts, 425 of which are character scripts (meaning all humanoids, animals and robots).

The total number of hours spent working on Resurrection:
Countless.

Daemon

03.11.2013 Help bringing Resurrection to the world

Four weeks have passed since the release of the Czech version of Resurrection. Rest assured that we’re not forgetting about the English translation. We want Resurrection to be enjoyed by as many people as possible. But for that we need your help, so that the translation can be completed as soon as possible, and because we don’t want to underestimate anything. We want to have a quality translation that the players deserve. Which is why we are looking for translators and proofreaders. Someone with a very good knowledge of English, allowing them to translate texts written in various styles. Most importantly they should be motivated to work on the translations. We’ve already heard from two translators right after the release day, for which we are grateful. However, given the large volume of texts there is still plenty of work left for others. So far we do not have any proofreaders. We’d welcome someone who is ideally a native speaker and can detect artificially sounding sentences as well as check grammar.

If you feel that you’d be up for it and want to join, we’ll be glad to hear from you!

Seto

13.09.2013 It started out innocently, at the bottom of a large dark cave

I would like to share my impressions of Resurrection, which I’ve just finished. It’s a completely new story from the Fallout universe, taking place between 1 and 2, which I had the opportunity to play as a betatester. 

At the beginning, when I woke up in a cave infested with rats, equipped only with a tiny wooden gun and a few bullets, I couldn’t imagine what the world is like outside. After a rather tough initial challenge lay a path to a village, and with it the first quests. Once I was done there, I found myself in a small town where rats go to die. Only there did the quests related to the main storyline start developing. In the following locations, larger and large cities, the course of events set off at full throttle. The story shows the Fallout universe from a very interesting point of view and I must admit that at times I had to mentally cope with who I am and who I’m playing as. But prejudices and ideals aside, it would be a terrible mistake to miss this postapocalyptic epic. The story is served to the wanderer gradually, through occasional exciting plot twists.

As usual, I wanted to spread the good and help the needy. I tried it, even though I’ve previously read that the world of Resurrection is dark and grim. I think I was doing well at first, but as the time went by I often questioned whether my good intentions led to an even greater suffering of those involved. What's more, I was often challenged with opportunities to take a not-so-ethical job, which brought with it very valuable gear and resources. Because you see, the wasteland is a bitch and the only chance for a lone wolf to survive and succeed is to take advantage of all available opportunities. The transformation away from a benevolent dogooder was slow and inconspicuous, and even though it wasn’t complete, my moral codex suffered a great deal. But the end justifies the means, and sometimes you have to do such things to successfully reach the goal :)

Bread and butter of every RPG are sidequests. Here you find dozens of them, and they’re great. I enjoyed myself while investigating, looking for evidence and interrogating, while doing someone’s dirty work, when I carried out little deliveries, or worked as a mercenary. There could be twice as many of them, and I would still have lots of fun.

I cannot but mention the dialogs. Texts are readable and there are a lot of them. The chatty players will be pleased to know that the game texts would last as long as long as a decent novel.

I have also greatly enjoyed large shootouts, where hordes of raiders attacked from every side. Once I killed the last one of them, I got a warm feeling inside from a job well done, and naturally from all the loot.

I enjoyed shootouts till satiety. When I ran out of human targets, in the form of bad guys, I started traveling to farthest reaches of the world. On my journeys I found some really interesting places, forgotten by men and god.

As I neared the end, I spent more and more time traveling, enjoying every minute of fights out there. Yes, I didn’t want to end this amazing ride. After a very decent final gun fight came the end, which brought the report of how my actions changed the world. And it didn’t disappoint. On the contrary, it raised the question of how an alternative approach would make things different. I will certainly return to the world of Resurrection more than once.

In conclusion I would like to salute the Resurrection team. They have created a wonderful, working postapocalyptic world. One needs a lot of determination and hard work to get all the presented game mechanisms to work. I would compare the size of the game to Fallout 1, with everything being new – no recycled locations from the other games! The stability of the actual game is perfect, and I found no bugs that would prevent me from finishing the game.

And my final rating? I’d give an almost absolute 9-9.5/10! The game is still not officially finished, and I believe that those few little things will be fixed before the release. I wouldn’t have believed that I would once again feel the emotions I did when playing Fallout 1, especially not 16 years after its release. The gloomy atmosphere from Fallout 1 is back in a completely new and magnificent presentation. Though I feel that we’ll never see something like this ever again. For me, Resurrection is the best gaming experience of the year 2013, and is absolutely required for all Fallout 1 positive wanderers!

Max alias Joddy

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