Fallout 1.5: Resurrection



12.09.2013 Resurrection on Twitter

Resurrection is now on twitter! Follow us on @FalloutRes and see what’s new. Once the game is released, we’d be happy to read your tweets about your impressions and experiences. You can also follow us on Facebook, where Seto created a page for us.

And if you enjoyed reading our betatesters’ impressions of Resurrection, you can look forward to a new one coming tomorrow. This time by a big fan of the original Fallout games Joddy. 

Daemon

01.09.2013 Resurrection is going to be released on October 3rd 2013! (the Czech version)

We are going to publish the Czech version of Fallout 1.5: Resurrection for download in the evening on Thursday, October 3rd of this year. I myself have trouble believing it after all those years of development and sometimes I get a feeling that we are going to work on Resurrection for eternity but the release date is really valid. The game is completed and according to the impressions of beta testers does not look bad at all. We want just one more month to put the final touches and exterminate the bugs. We want to make sure that nothing serious escapes our attention which might very well happen when we take into consideration the vast size Resurrection has grown into.

Do not worry; our work is not done yet. Besides fixing the bugs which the players might encounter we are finally going to be able to work properly on the English translation so you might expect the English version sometimes during the next year. We are definitely going to let you know as soon as we are able to determine a more precise date.

Daemon

09.05.2013 A little bit about companions

Resurrection is still being finished up. We’ve recruited more testers (Sadako, Chekotay, Joddy, Klimaji), who together with the existing testers keep us rather busy with reports of bugs and little inconsistencies.

So while you’re waiting, I’d like to tell you a little bit about in-game companions – that is NPCs who can follow you around on your journeys. We tried to give them more depth than they had in the original Fallout games, so that they’re not just walking storage containers, but actually come through as individuals with personalities and opinions. (Naturally, I’m talking about the human companions, not the animal ones.) And judging from the reactions of our testers, we have succeeded. While as a consequence of this approach we don’t have as many companions (we’ve even removed the Magnetic Personality perk, as it became obsolete), you can now talk to them about the location you are currently in, as well as their views or advice concerning the present situation. If they have something to say, they will generally notify you with a float (text above the character), indicating that you can talk to them about something new. In some situations they will even initiate the conversation themselves, especially if you do something that they find completely unacceptable. A good example of this (Warning, a little spoiler ahead!) is the ability to join the raiders, given that you find their hideout, and together attack a caravan. Some companions might oppose this and refuse to join you, others might not have a moral problem, but demand a share of the loot afterwards.

I hope that you’ll like our take on companions. Keep looking forward to Resurrection! While we still don’t dare to set the final release date, it definitely isn’t very far.

Daemon

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